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o3de/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.cpp

188 lines
5.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
#include <PhysXCharacters/API/RagdollNode.h>
#include <PhysX/NativeTypeIdentifiers.h>
#include <PhysX/Debug/PhysXDebugConfiguration.h>
#include <PhysX/MathConversion.h>
#include <PxPhysicsAPI.h>
namespace PhysX
{
// PhysX::RagdollNode
void RagdollNode::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<RagdollNode>()
->Version(1)
;
}
}
RagdollNode::RagdollNode(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig)
{
CreatePhysicsBody(sceneHandle, nodeConfig);
}
RagdollNode::~RagdollNode()
{
DestroyJoint();
DestroyPhysicsBody();
}
void RagdollNode::SetJoint(AzPhysics::Joint* joint)
{
if (m_joint)
{
return;
}
m_joint = joint;
}
// Physics::RagdollNode
AzPhysics::RigidBody& RagdollNode::GetRigidBody()
{
return *m_rigidBody;
}
AzPhysics::Joint* RagdollNode::GetJoint()
{
return m_joint;
}
bool RagdollNode::IsSimulating() const
{
if (m_rigidBody)
{
return m_rigidBody->m_simulating;
}
return false;
}
AzPhysics::Scene* RagdollNode::GetScene()
{
return m_rigidBody ? m_rigidBody->GetScene() : nullptr;
}
AZ::EntityId RagdollNode::GetEntityId() const
{
return m_rigidBody ? m_rigidBody->GetEntityId() : AZ::EntityId();
}
AZ::Transform RagdollNode::GetTransform() const
{
return m_rigidBody ? m_rigidBody->GetTransform() : AZ::Transform::CreateIdentity();
}
void RagdollNode::SetTransform([[maybe_unused]] const AZ::Transform& transform)
{
AZ_Warning("PhysX Ragdoll Node", false, "Setting the transform for an individual ragdoll node is not supported. "
"Please use the Ragdoll interface to modify ragdoll poses.");
}
AZ::Vector3 RagdollNode::GetPosition() const
{
return m_rigidBody ? m_rigidBody->GetPosition() : AZ::Vector3::CreateZero();
}
AZ::Quaternion RagdollNode::GetOrientation() const
{
return m_rigidBody ? m_rigidBody->GetOrientation() : AZ::Quaternion::CreateIdentity();
}
AZ::Aabb RagdollNode::GetAabb() const
{
return m_rigidBody ? m_rigidBody->GetAabb() : AZ::Aabb::CreateNull();
}
AzPhysics::SceneQueryHit RagdollNode::RayCast(const AzPhysics::RayCastRequest& request)
{
if (m_rigidBody)
{
return m_rigidBody->RayCast(request);
}
return AzPhysics::SceneQueryHit();
}
AZ::Crc32 RagdollNode::GetNativeType() const
{
return NativeTypeIdentifiers::RagdollNode;
}
void* RagdollNode::GetNativePointer() const
{
return m_rigidBody ? m_rigidBody->GetNativePointer() : nullptr;
}
AzPhysics::SimulatedBodyHandle RagdollNode::GetRigidBodyHandle() const
{
return m_rigidBodyHandle;
}
void RagdollNode::CreatePhysicsBody(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig)
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
m_rigidBodyHandle = sceneInterface->AddSimulatedBody(sceneHandle, &nodeConfig);
if (m_rigidBodyHandle == AzPhysics::InvalidSimulatedBodyHandle)
{
AZ_Error("PhysX RagdollNode", false, "Failed to create rigid body for ragdoll node %s", nodeConfig.m_debugName.c_str());
return;
}
m_rigidBody = azdynamic_cast<AzPhysics::RigidBody*>(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, m_rigidBodyHandle));
}
if (m_rigidBody == nullptr)
{
AZ_Error("PhysX RagdollNode", false, "Failed to create rigid body for ragdoll node %s", nodeConfig.m_debugName.c_str());
return;
}
m_sceneOwner = sceneHandle;
physx::PxRigidDynamic* pxRigidDynamic = static_cast<physx::PxRigidDynamic*>(m_rigidBody->GetNativePointer());
physx::PxTransform transform(PxMathConvert(nodeConfig.m_position), PxMathConvert(nodeConfig.m_orientation));
pxRigidDynamic->setGlobalPose(transform);
m_actorUserData = PhysX::ActorData(pxRigidDynamic);
m_actorUserData.SetRagdollNode(this);
m_actorUserData.SetEntityId(m_rigidBody->GetEntityId());
}
void RagdollNode::DestroyPhysicsBody()
{
if (m_rigidBody != nullptr)
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
sceneInterface->RemoveSimulatedBody(m_sceneOwner, m_rigidBodyHandle);
}
m_rigidBody = nullptr;
m_sceneOwner = AzPhysics::InvalidSceneHandle;
}
}
void RagdollNode::DestroyJoint()
{
if (m_joint != nullptr && m_sceneOwner != AzPhysics::InvalidSceneHandle)
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
sceneInterface->RemoveJoint(m_sceneOwner, m_joint->m_jointHandle);
}
m_joint = nullptr;
}
}
} // namespace PhysX