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o3de/Gems/PhysX/Code/Source/EditorBallJointComponent.cpp

283 lines
12 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Math/IntersectSegment.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <Source/EditorBallJointComponent.h>
#include <Editor/Source/ComponentModes/Joints/JointsComponentMode.h>
#include <Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.h>
#include <Source/BallJointComponent.h>
#include <Source/Utils.h>
namespace PhysX
{
void EditorBallJointComponent::Reflect(AZ::ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorBallJointComponent, EditorJointComponent>()
->Version(2)
->Field("Swing Limit", &EditorBallJointComponent::m_swingLimit)
->Field("Component Mode", &EditorBallJointComponent::m_componentModeDelegate)
;
if (auto* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorBallJointComponent>(
"PhysX Ball Joint", "A dynamic joint constraint with swing rotation limits around the Y and Z axes of the joint.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "PhysX")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/ball-joint/")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &EditorBallJointComponent::m_swingLimit, "Swing Limit", "The rotation angle limit around the joint's Y and Z axes.")
->DataElement(AZ::Edit::UIHandlers::Default, &EditorBallJointComponent::m_componentModeDelegate, "Component Mode", "Ball Joint Component Mode.")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
;
}
}
}
void EditorBallJointComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("PhysXJointService", 0x0d2f906f));
}
void EditorBallJointComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
required.push_back(AZ_CRC("PhysXColliderService", 0x4ff43f7c));
required.push_back(AZ_CRC("PhysXRigidBodyService", 0x1d4c64a8));
}
void EditorBallJointComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
}
void EditorBallJointComponent::Activate()
{
EditorJointComponent::Activate();
const AZ::EntityId entityId = GetEntityId();
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(entityId);
AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler::BusConnect(entityId);
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler* selection = this;
m_componentModeDelegate.ConnectWithSingleComponentMode<EditorBallJointComponent, JointsComponentMode>(
AZ::EntityComponentIdPair(entityId, GetId()), selection);
PhysX::EditorJointRequestBus::Handler::BusConnect(AZ::EntityComponentIdPair(entityId, GetId()));
}
void EditorBallJointComponent::Deactivate()
{
PhysX::EditorJointRequestBus::Handler::BusDisconnect();
m_componentModeDelegate.Disconnect();
AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler::BusDisconnect();
AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect();
EditorJointComponent::Deactivate();
}
void EditorBallJointComponent::BuildGameEntity(AZ::Entity* gameEntity)
{
m_config.m_followerEntity = GetEntityId(); // joint is always in the same entity as the follower body.
gameEntity->CreateComponent<BallJointComponent>(
m_config.ToGameTimeConfig(),
m_config.ToGenericProperties(),
m_swingLimit.ToGameTimeConfig());
}
float EditorBallJointComponent::GetLinearValue(const AZStd::string& parameterName)
{
if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::MaxForce)
{
return m_config.m_forceMax;
}
else if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::MaxTorque)
{
return m_config.m_torqueMax;
}
else if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::Damping)
{
return m_swingLimit.m_standardLimitConfig.m_damping;
}
else if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::Stiffness)
{
return m_swingLimit.m_standardLimitConfig.m_stiffness;
}
return 0.0f;
}
AngleLimitsFloatPair EditorBallJointComponent::GetLinearValuePair(const AZStd::string& parameterName)
{
if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::SwingLimit)
{
return AngleLimitsFloatPair(m_swingLimit.m_limitY, m_swingLimit.m_limitZ);
}
return AngleLimitsFloatPair();
}
AZStd::vector<JointsComponentModeCommon::SubModeParamaterState> EditorBallJointComponent::GetSubComponentModesState()
{
AZStd::vector<JointsComponentModeCommon::SubModeParamaterState> subModes;
subModes.emplace_back(JointsComponentModeCommon::SubModeParamaterState{
JointsComponentModeCommon::SubComponentModes::ModeType::SnapPosition,
JointsComponentModeCommon::ParamaterNames::SnapPosition });
subModes.emplace_back(JointsComponentModeCommon::SubModeParamaterState{
JointsComponentModeCommon::SubComponentModes::ModeType::SnapRotation,
JointsComponentModeCommon::ParamaterNames::SnapRotation });
if (AZStd::vector<JointsComponentModeCommon::SubModeParamaterState> baseSubModes =
EditorJointComponent::GetSubComponentModesState();
!baseSubModes.empty())
{
subModes.insert(subModes.end(), baseSubModes.begin(), baseSubModes.end());
}
if (m_swingLimit.m_standardLimitConfig.m_isLimited)
{
subModes.emplace_back(
JointsComponentModeCommon::SubModeParamaterState{ JointsComponentModeCommon::SubComponentModes::ModeType::SwingLimits,
JointsComponentModeCommon::ParamaterNames::SwingLimit });
if (m_swingLimit.m_standardLimitConfig.m_isSoftLimit)
{
subModes.emplace_back(JointsComponentModeCommon::SubModeParamaterState{
JointsComponentModeCommon::SubComponentModes::ModeType::Damping, JointsComponentModeCommon::ParamaterNames::Damping });
subModes.emplace_back(
JointsComponentModeCommon::SubModeParamaterState{ JointsComponentModeCommon::SubComponentModes::ModeType::Stiffness,
JointsComponentModeCommon::ParamaterNames::Stiffness });
}
}
return subModes;
}
void EditorBallJointComponent::SetLinearValue(const AZStd::string& parameterName, float value)
{
if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::MaxForce)
{
m_config.m_forceMax = value;
}
else if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::MaxTorque)
{
m_config.m_torqueMax = value;
}
else if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::Damping)
{
m_swingLimit.m_standardLimitConfig.m_damping = value;
}
else if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::Stiffness)
{
m_swingLimit.m_standardLimitConfig.m_stiffness = value;
}
}
void EditorBallJointComponent::SetLinearValuePair(const AZStd::string& parameterName, const AngleLimitsFloatPair& valuePair)
{
if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::SwingLimit)
{
m_swingLimit.m_limitY = valuePair.first;
m_swingLimit.m_limitZ = valuePair.second;
}
}
void EditorBallJointComponent::SetBoolValue(const AZStd::string& parameterName, bool value)
{
if (parameterName == PhysX::JointsComponentModeCommon::ParamaterNames::ComponentMode)
{
m_swingLimit.m_standardLimitConfig.m_inComponentMode = value;
m_config.m_inComponentMode = value;
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay
, AzToolsFramework::Refresh_EntireTree);
}
}
void EditorBallJointComponent::DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay)
{
EditorJointComponent::DisplayEntityViewport(viewportInfo, debugDisplay);
if (!m_config.m_displayJointSetup &&
!m_config.m_inComponentMode)
{
return;
}
const AZ::EntityId entityId = GetEntityId();
AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(entityId);
AZ::Transform localTransform;
EditorJointRequestBus::EventResult(localTransform,
AZ::EntityComponentIdPair(entityId, GetId()),
&EditorJointRequests::GetTransformValue,
PhysX::JointsComponentModeCommon::ParamaterNames::Transform);
AZ::u32 stateBefore = debugDisplay.GetState();
debugDisplay.CullOff();
debugDisplay.PushMatrix(worldTransform);
debugDisplay.PushMatrix(localTransform);
const float xAxisArrowLength = 2.0f;
debugDisplay.SetColor(AZ::Color(1.0f, 0.0f, 0.0f, 1.0f));
debugDisplay.DrawArrow(AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(xAxisArrowLength, 0.0f, 0.0f));
AngleLimitsFloatPair yzSwingAngleLimits(m_swingLimit.m_limitY, m_swingLimit.m_limitZ);
const AZ::u32 numEllipseSamples = 16;
AZ::Vector3 ellipseSamples[numEllipseSamples];
float coneHeight = 3.0f;
// Draw inverted cone if angles are larger than 90 deg.
if (yzSwingAngleLimits.first > 90.0f || yzSwingAngleLimits.second > 90.0f)
{
coneHeight = -3.0f;
}
const float coney = tan(AZ::DegToRad(yzSwingAngleLimits.first)) * coneHeight;
const float conez = tan(AZ::DegToRad(yzSwingAngleLimits.second)) * coneHeight;
const float step = AZ::Constants::TwoPi / numEllipseSamples;
for (size_t i = 0; i < numEllipseSamples; ++i)
{
const float angleStep = step * i;
ellipseSamples[i].SetX(coneHeight);
ellipseSamples[i].SetY(conez * sin(angleStep));
ellipseSamples[i].SetZ(coney * cos(angleStep));
}
debugDisplay.SetColor(AZ::Color(1.0f, 1.0f, 1.0f, 0.7f));
for (size_t i = 0; i < numEllipseSamples; ++i)
{
size_t nextIndex = i + 1;
if (i == numEllipseSamples - 1)
{
nextIndex = 0;
}
debugDisplay.DrawTri(AZ::Vector3(0.0f, 0.0f, 0.0f), ellipseSamples[i], ellipseSamples[nextIndex]);
}
debugDisplay.PopMatrix();//pop local transform
debugDisplay.PopMatrix();//pop world transform
debugDisplay.SetState(stateBefore);
}
}