Files
o3de/Gems/LmbrCentral/Code/Source/LmbrCentral.cpp
T
lumberyard-employee-dm ebfea8a7e0 Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)
* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Addded missing template parameter to AssetCatalogRequests

The fixes the compile error.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding AssetBus::MultiHandler::BusDisconnect call

The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added support for DataDrive lifecycle events to the ComponentApplication

The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Corrected invalid JSON creation in ModuleManager::DeactivateEntities

Resolved clang warning about used type alias

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event

This was causing the EditorPythonBinding tests to crash due to the
following circumstances.

First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.

This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-10-28 09:45:19 -07:00

462 lines
20 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LmbrCentral.h"
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/std/containers/list.h>
#include <AzCore/Memory/AllocatorScope.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/Asset/AssetCatalogBus.h>
#include <AzFramework/Metrics/MetricsPlainTextNameRegistration.h>
// Component descriptors
#include "Audio/AudioAreaEnvironmentComponent.h"
#include "Audio/AudioEnvironmentComponent.h"
#include "Audio/AudioListenerComponent.h"
#include "Audio/AudioMultiPositionComponent.h"
#include "Audio/AudioPreloadComponent.h"
#include "Audio/AudioProxyComponent.h"
#include "Audio/AudioRtpcComponent.h"
#include "Audio/AudioSwitchComponent.h"
#include "Audio/AudioSystemComponent.h"
#include "Audio/AudioTriggerComponent.h"
#include "Bundling/BundlingSystemComponent.h"
#include "Ai/NavigationComponent.h"
#include "Scripting/TagComponent.h"
#include "Scripting/SimpleStateComponent.h"
#include "Scripting/SpawnerComponent.h"
#include "Scripting/LookAtComponent.h"
#include "Scripting/RandomTimedSpawnerComponent.h"
#include "Ai/NavigationSystemComponent.h"
#include "Geometry/GeometrySystemComponent.h"
#include <Asset/AssetSystemDebugComponent.h>
// Unhandled asset types
// Material
#include "Unhandled/Material/MaterialAssetTypeInfo.h"
// Other
#include "Unhandled/Other/AudioAssetTypeInfo.h"
#include "Unhandled/Other/CharacterPhysicsAssetTypeInfo.h"
#include "Unhandled/Other/GroupAssetTypeInfo.h"
#include "Unhandled/Other/PrefabsLibraryAssetTypeInfo.h"
#include "Unhandled/Other/GameTokenAssetTypeInfo.h"
#include "Unhandled/Other/EntityPrototypeLibraryAssetTypeInfo.h"
// Texture
#include "Unhandled/Texture/SubstanceAssetTypeInfo.h"
#include "Unhandled/Texture/TextureAssetTypeInfo.h"
// Hidden
#include "Unhandled/Hidden/TextureMipmapAssetTypeInfo.h"
//UI
#include <Unhandled/UI/EntityIconAssetTypeInfo.h>
#include "Unhandled/UI/FontAssetTypeInfo.h"
#include "Unhandled/UI/UICanvasAssetTypeInfo.h"
// Asset types
#include <AzCore/Slice/SliceAsset.h>
#include <AzCore/Script/ScriptAsset.h>
#include <LmbrCentral/Rendering/MaterialAsset.h>
#include <LmbrCentral/Rendering/MeshAsset.h>
#include <LmbrCentral/Rendering/MaterialHandle.h>
// Scriptable Ebus Registration
#include "Events/ReflectScriptableEvents.h"
// Shape components
#include "Shape/SphereShapeComponent.h"
#include "Shape/DiskShapeComponent.h"
#include "Shape/AxisAlignedBoxShapeComponent.h"
#include "Shape/BoxShapeComponent.h"
#include "Shape/QuadShapeComponent.h"
#include "Shape/CylinderShapeComponent.h"
#include "Shape/CapsuleShapeComponent.h"
#include "Shape/TubeShapeComponent.h"
#include "Shape/CompoundShapeComponent.h"
#include "Shape/SplineComponent.h"
#include "Shape/PolygonPrismShapeComponent.h"
namespace LmbrCentral
{
using LmbrCentralAllocatorScope = AZ::AllocatorScope<AZ::LegacyAllocator>;
// This component boots the required allocators for LmbrCentral everywhere but AssetBuilders
class LmbrCentralAllocatorComponent
: public AZ::Component
, protected LmbrCentralAllocatorScope
{
public:
AZ_COMPONENT(LmbrCentralAllocatorComponent, "{B0512A75-AC4A-423A-BB55-C3355C0B186A}", AZ::Component);
LmbrCentralAllocatorComponent() = default;
~LmbrCentralAllocatorComponent() override = default;
void Activate() override
{
LmbrCentralAllocatorScope::ActivateAllocators();
}
void Deactivate() override
{
LmbrCentralAllocatorScope::DeactivateAllocators();
}
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("MemoryAllocators", 0xd59acbcc));
}
static void Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<LmbrCentralAllocatorComponent, AZ::Component>()->Version(1);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<LmbrCentralAllocatorComponent>(
"LmbrCentral Allocator Component", "Manages initialization of memory allocators required by LmbrCentral")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Engine")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
;
}
}
}
};
// This component is opted in to AssetBuilders
class LmbrCentralAssetBuilderAllocatorComponent
: public LmbrCentralAllocatorComponent
{
public:
AZ_COMPONENT(LmbrCentralAssetBuilderAllocatorComponent, "{030B63DE-7DC1-4E08-9AAF-1D089D3D0C46}", LmbrCentralAllocatorComponent);
LmbrCentralAssetBuilderAllocatorComponent() = default;
~LmbrCentralAssetBuilderAllocatorComponent() override = default;
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("MemoryAllocators", 0xd59acbcc));
}
static void Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<LmbrCentralAssetBuilderAllocatorComponent, LmbrCentralAllocatorComponent>()->Version(1)
->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AZ_CRC("AssetBuilder", 0xc739c7d7) }));
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<LmbrCentralAssetBuilderAllocatorComponent>(
"LmbrCentral Asset Builder Allocator Component", "Manages initialization of memory allocators required by LmbrCentral during asset building")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Engine")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
;
}
}
}
};
////////////////////////////////////////////////////////////////////////////
// LmbrCentral::LmbrCentralModule
////////////////////////////////////////////////////////////////////////////
//! Create ComponentDescriptors and add them to the list.
//! The descriptors will be registered at the appropriate time.
//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
LmbrCentralModule::LmbrCentralModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
AudioAreaEnvironmentComponent::CreateDescriptor(),
AudioEnvironmentComponent::CreateDescriptor(),
AudioListenerComponent::CreateDescriptor(),
AudioMultiPositionComponent::CreateDescriptor(),
AudioPreloadComponent::CreateDescriptor(),
AudioProxyComponent::CreateDescriptor(),
AudioRtpcComponent::CreateDescriptor(),
AudioSwitchComponent::CreateDescriptor(),
AudioSystemComponent::CreateDescriptor(),
AudioTriggerComponent::CreateDescriptor(),
BundlingSystemComponent::CreateDescriptor(),
LmbrCentralAllocatorComponent::CreateDescriptor(),
LmbrCentralAssetBuilderAllocatorComponent::CreateDescriptor(),
LmbrCentralSystemComponent::CreateDescriptor(),
NavigationComponent::CreateDescriptor(),
SimpleStateComponent::CreateDescriptor(),
SpawnerComponent::CreateDescriptor(),
LookAtComponent::CreateDescriptor(),
TagComponent::CreateDescriptor(),
SphereShapeComponent::CreateDescriptor(),
DiskShapeComponent::CreateDescriptor(),
BoxShapeComponent::CreateDescriptor(),
AxisAlignedBoxShapeComponent::CreateDescriptor(),
QuadShapeComponent::CreateDescriptor(),
CylinderShapeComponent::CreateDescriptor(),
CapsuleShapeComponent::CreateDescriptor(),
TubeShapeComponent::CreateDescriptor(),
CompoundShapeComponent::CreateDescriptor(),
SplineComponent::CreateDescriptor(),
PolygonPrismShapeComponent::CreateDescriptor(),
NavigationSystemComponent::CreateDescriptor(),
GeometrySystemComponent::CreateDescriptor(),
RandomTimedSpawnerComponent::CreateDescriptor(),
SphereShapeDebugDisplayComponent::CreateDescriptor(),
DiskShapeDebugDisplayComponent::CreateDescriptor(),
BoxShapeDebugDisplayComponent::CreateDescriptor(),
AxisAlignedBoxShapeDebugDisplayComponent::CreateDescriptor(),
QuadShapeDebugDisplayComponent::CreateDescriptor(),
CapsuleShapeDebugDisplayComponent::CreateDescriptor(),
CylinderShapeDebugDisplayComponent::CreateDescriptor(),
PolygonPrismShapeDebugDisplayComponent::CreateDescriptor(),
TubeShapeDebugDisplayComponent::CreateDescriptor(),
AssetSystemDebugComponent::CreateDescriptor(),
#if AZ_LOADSCREENCOMPONENT_ENABLED
LoadScreenComponent::CreateDescriptor(),
#endif // if AZ_LOADSCREENCOMPONENT_ENABLED
});
// This is an internal Amazon gem, so register it's components for metrics tracking, otherwise the name of the component won't get sent back.
// IF YOU ARE A THIRDPARTY WRITING A GEM, DO NOT REGISTER YOUR COMPONENTS WITH EditorMetricsComponentRegistrationBus
AZStd::vector<AZ::Uuid> typeIds;
typeIds.reserve(m_descriptors.size());
for (AZ::ComponentDescriptor* descriptor : m_descriptors)
{
typeIds.emplace_back(descriptor->GetUuid());
}
EBUS_EVENT(AzFramework::MetricsPlainTextNameRegistrationBus, RegisterForNameSending, typeIds);
}
//! Request system components on the system entity.
//! These components' memory is owned by the system entity.
AZ::ComponentTypeList LmbrCentralModule::GetRequiredSystemComponents() const
{
return {
azrtti_typeid<LmbrCentralAllocatorComponent>(),
azrtti_typeid<LmbrCentralAssetBuilderAllocatorComponent>(),
azrtti_typeid<LmbrCentralSystemComponent>(),
azrtti_typeid<NavigationSystemComponent>(),
azrtti_typeid<GeometrySystemComponent>(),
azrtti_typeid<AudioSystemComponent>(),
azrtti_typeid<BundlingSystemComponent>(),
azrtti_typeid<AssetSystemDebugComponent>(),
#if AZ_LOADSCREENCOMPONENT_ENABLED
azrtti_typeid<LoadScreenComponent>(),
#endif // if AZ_LOADSCREENCOMPONENT_ENABLED
};
}
////////////////////////////////////////////////////////////////////////////
// LmbrCentralSystemComponent
void LmbrCentralSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
// Allow loading of Material and Texture Assets which explicitly specialized AzTypeInfo instead of using
// the AZ_RTTI Uuid from SimpleAssetReference<T>
serializeContext->ClassDeprecate("SimpleAssetReference_MaterialAsset", "{B7B8ECC7-FF89-4A76-A50E-4C6CA2B6E6B4}",
[](AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& rootElement)
{
AZStd::vector<AZ::SerializeContext::DataElementNode> childNodeElements;
for (int index = 0; index < rootElement.GetNumSubElements(); ++index)
{
childNodeElements.push_back(rootElement.GetSubElement(index));
}
// Convert the rootElement now, the existing child DataElmentNodes are now removed
rootElement.Convert<AzFramework::SimpleAssetReference<MaterialAsset>>(context);
for (AZ::SerializeContext::DataElementNode& childNodeElement : childNodeElements)
{
rootElement.AddElement(AZStd::move(childNodeElement));
}
return true;
});
serializeContext->ClassDeprecate("SimpleAssetReference_TextureAsset", "{68E92460-5C0C-4031-9620-6F1A08763243}",
[](AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& rootElement)
{
AZStd::vector<AZ::SerializeContext::DataElementNode> childNodeElements;
for (int index = 0; index < rootElement.GetNumSubElements(); ++index)
{
childNodeElements.push_back(rootElement.GetSubElement(index));
}
// Convert the rootElement now, the existing child DataElmentNodes are now removed
rootElement.Convert<AzFramework::SimpleAssetReference<TextureAsset>>(context);
for (AZ::SerializeContext::DataElementNode& childNodeElement : childNodeElements)
{
rootElement.AddElement(AZStd::move(childNodeElement));
}
return true;
});
AzFramework::SimpleAssetReference<MaterialAsset>::Register(*serializeContext);
AzFramework::SimpleAssetReference<TextureAsset>::Register(*serializeContext);
serializeContext->Class<LmbrCentralSystemComponent, AZ::Component>()
->Version(1)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<LmbrCentralSystemComponent>(
"LmbrCentral", "Coordinates initialization of systems within LmbrCentral")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Game")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
;
}
}
ReflectScriptableEvents::Reflect(context);
}
void LmbrCentralSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("LmbrCentralService", 0xc3a02410));
}
void LmbrCentralSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("LmbrCentralService", 0xc3a02410));
}
void LmbrCentralSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("AssetDatabaseService", 0x3abf5601));
}
void LmbrCentralSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("MemoryAllocators", 0xd59acbcc));
dependent.push_back(AZ_CRC("AssetCatalogService", 0xc68ffc57));
}
void LmbrCentralSystemComponent::Activate()
{
if (!AZ::AllocatorInstance<AZ::LegacyAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::LegacyAllocator>::Create();
m_allocatorShutdowns.push_back([]() { AZ::AllocatorInstance<AZ::LegacyAllocator>::Destroy(); });
}
// Register asset handlers. Requires "AssetDatabaseService"
AZ_Assert(AZ::Data::AssetManager::IsReady(), "Asset manager isn't ready!");
// Add asset types and extensions to AssetCatalog. Uses "AssetCatalogService".
if (auto assetCatalog = AZ::Data::AssetCatalogRequestBus::FindFirstHandler(); assetCatalog)
{
assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<AZ::ScriptAsset>::Uuid());
assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<MaterialAsset>::Uuid());
assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<DccMaterialAsset>::Uuid());
assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<MeshAsset>::Uuid());
assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<CharacterDefinitionAsset>::Uuid());
assetCatalog->AddExtension("cgf");
assetCatalog->AddExtension("chr");
assetCatalog->AddExtension("cdf");
assetCatalog->AddExtension("dds");
assetCatalog->AddExtension("caf");
assetCatalog->AddExtension("xml");
assetCatalog->AddExtension("mtl");
assetCatalog->AddExtension("dccmtl");
assetCatalog->AddExtension("lua");
assetCatalog->AddExtension("sprite");
assetCatalog->AddExtension("cax");
}
AZ::Data::AssetManagerNotificationBus::Handler::BusConnect();
// Register unhandled asset type info
// Material
auto materialAssetTypeInfo = aznew MaterialAssetTypeInfo();
materialAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(materialAssetTypeInfo);
// DCC Material
auto dccMaterialAssetTypeInfo = aznew DccMaterialAssetTypeInfo();
dccMaterialAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(dccMaterialAssetTypeInfo);
// Other
auto audioAssetTypeInfo = aznew AudioAssetTypeInfo();
audioAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(audioAssetTypeInfo);
auto characterPhysicsAssetTypeInfo = aznew CharacterPhysicsAssetTypeInfo();
characterPhysicsAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(characterPhysicsAssetTypeInfo);
auto groupAssetTypeInfo = aznew GroupAssetTypeInfo();
groupAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(groupAssetTypeInfo);
auto prefabsLibraryAssetTypeInfo = aznew PrefabsLibraryAssetTypeInfo();
prefabsLibraryAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(prefabsLibraryAssetTypeInfo);
auto entityPrototypeAssetTypeInfo = aznew EntityPrototypeLibraryAssetTypeInfo();
entityPrototypeAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(entityPrototypeAssetTypeInfo);
auto gameTokenAssetTypeInfo = aznew GameTokenAssetTypeInfo();
gameTokenAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(gameTokenAssetTypeInfo);
// Texture
auto substanceAssetTypeInfo = aznew SubstanceAssetTypeInfo();
substanceAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(substanceAssetTypeInfo);
auto textureAssetTypeInfo = aznew TextureAssetTypeInfo();
textureAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(textureAssetTypeInfo);
// Hidden
auto textureMipmapAssetTypeInfo = aznew TextureMipmapAssetTypeInfo();
textureMipmapAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(textureMipmapAssetTypeInfo);
// UI
auto fontAssetTypeInfo = aznew FontAssetTypeInfo();
fontAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(fontAssetTypeInfo);
auto uiCanvasAssetTypeInfo = aznew UICanvasAssetTypeInfo();
uiCanvasAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(uiCanvasAssetTypeInfo);
auto entityIconAssetTypeInfo = aznew EntityIconAssetTypeInfo();
entityIconAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(entityIconAssetTypeInfo);
}
void LmbrCentralSystemComponent::Deactivate()
{
// AssetTypeInfo's destructor calls Unregister()
m_unhandledAssetInfo.clear();
AZ::Data::AssetManagerNotificationBus::Handler::BusDisconnect();
// AssetHandler's destructor calls Unregister()
m_assetHandlers.clear();
for (auto allocatorIt = m_allocatorShutdowns.rbegin(); allocatorIt != m_allocatorShutdowns.rend(); ++allocatorIt)
{
(*allocatorIt)();
}
m_allocatorShutdowns.clear();
}
} // namespace LmbrCentral
#if !defined(LMBR_CENTRAL_EDITOR)
AZ_DECLARE_MODULE_CLASS(Gem_LmbrCentral, LmbrCentral::LmbrCentralModule)
#endif