1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
210 lines
7.3 KiB
C++
210 lines
7.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Actor/BlastActorFactory.h>
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#include <Actor/BlastActorImpl.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <Family/BlastFamily.h>
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#include <NvBlastExtPxAsset.h>
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#include <NvBlastTkActor.h>
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#include <NvBlastTkAsset.h>
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#include <PhysX/ComponentTypeIds.h>
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namespace Blast
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{
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BlastActor* BlastActorFactoryImpl::CreateActor(const BlastActorDesc& desc)
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{
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auto actor = aznew BlastActorImpl(desc);
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actor->Spawn();
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return actor;
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}
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void BlastActorFactoryImpl::DestroyActor(BlastActor* actor)
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{
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delete actor;
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}
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AZStd::vector<uint32_t> BlastActorFactoryImpl::CalculateVisibleChunks(
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const BlastFamily& blastFamily, const Nv::Blast::TkActor& tkActor) const
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{
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const Nv::Blast::TkAsset* tkAsset = tkActor.getAsset();
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AZ_Assert(tkAsset, "Invalid TkAsset on TkActor.");
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if (!tkAsset)
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{
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return {};
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}
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const Nv::Blast::ExtPxChunk* pxChunks = blastFamily.GetPxAsset().getChunks();
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const NvBlastChunk* chunks = tkAsset->getChunks();
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const uint32_t pxChunkCount = blastFamily.GetPxAsset().getChunkCount();
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const uint32_t chunkCount = tkAsset->getChunkCount();
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const uint32_t nodeCount = tkActor.getGraphNodeCount();
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AZ_Assert(pxChunks, "ExtPxAsset asset has a null chunk array.");
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AZ_Assert(chunks, "TkActor's asset has a null chunk array.");
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if (!pxChunks || !chunks)
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{
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return {};
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}
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AZStd::vector<uint32_t> chunkIndicesScratch;
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chunkIndicesScratch.resize_no_construct(tkActor.getVisibleChunkCount());
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tkActor.getVisibleChunkIndices(chunkIndicesScratch.data(), static_cast<uint32_t>(chunkIndicesScratch.size()));
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AZStd::vector<uint32_t> chunkIndices;
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// Filter the visible chunks to ensure they have subchunks
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chunkIndices.reserve(chunkIndicesScratch.size());
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for (uint32_t chunkIndex : chunkIndicesScratch)
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{
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AZ_Assert(chunkIndex < pxChunkCount, "Out of bounds access to the ExtPxAsset's PxChunks.");
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if (chunkIndex < pxChunkCount)
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{
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const Nv::Blast::ExtPxChunk& chunk = pxChunks[chunkIndex];
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if (chunk.subchunkCount > 0)
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{
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chunkIndices.push_back(chunkIndex);
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}
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}
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}
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return chunkIndices;
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}
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bool BlastActorFactoryImpl::CalculateIsLeafChunk(
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const Nv::Blast::TkActor& tkActor, const AZStd::vector<uint32_t>& chunkIndices) const
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{
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const Nv::Blast::TkAsset* tkAsset = tkActor.getAsset();
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AZ_Assert(tkAsset, "Invalid TkAsset on TkActor.");
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if (!tkAsset)
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{
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return false;
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}
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const uint32_t nodeCount = tkActor.getGraphNodeCount();
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const uint32_t chunkCount = tkAsset->getChunkCount();
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const NvBlastChunk* chunks = tkAsset->getChunks();
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AZStd::vector<uint32_t> chunkIndicesScratch;
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chunkIndicesScratch.resize_no_construct(tkActor.getVisibleChunkCount());
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tkActor.getVisibleChunkIndices(chunkIndicesScratch.data(), static_cast<uint32_t>(chunkIndicesScratch.size()));
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bool isLeafChunk = false;
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// Single lower-support chunk actors might be leaf actors - if so, set our leaf chunk flag for use in filter
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// data
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if (nodeCount <= 1 && !chunkIndicesScratch.empty() && !chunkIndices.empty())
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{
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const uint32_t chunkIndex = chunkIndices[0];
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AZ_Assert(chunkIndex < chunkCount, "Out of bounds access to the ExtPxAsset's PxChunks.");
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if (chunkIndex < chunkCount)
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{
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const NvBlastChunk& chunk = chunks[chunkIndex];
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// Mark as a leaf chunk if it has no children
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isLeafChunk = chunk.firstChildIndex == chunk.childIndexStop;
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}
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}
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return isLeafChunk;
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}
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bool BlastActorFactoryImpl::CalculateIsStatic(
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const BlastFamily& blastFamily, const Nv::Blast::TkActor& tkActor,
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const AZStd::vector<uint32_t>& chunkIndices) const
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{
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return tkActor.isBoundToWorld() || SupportGraphHasStaticActor(blastFamily, tkActor) ||
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VisibleChunksHasStaticActor(blastFamily, chunkIndices);
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}
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AZStd::vector<AZ::Uuid> BlastActorFactoryImpl::CalculateComponents(bool isStatic) const
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{
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if (isStatic)
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{
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return {AZ::TransformComponentTypeId, PhysX::StaticRigidBodyComponentTypeId};
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}
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return
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{AZ::TransformComponentTypeId,
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/* RigidBodyComponent */ AZ::TypeId("{D4E52A70-BDE1-4819-BD3C-93AB3F4F3BE3}")};
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}
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bool BlastActorFactoryImpl::SupportGraphHasStaticActor(
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const BlastFamily& blastFamily, const Nv::Blast::TkActor& tkActor) const
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{
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const uint32_t nodeCount = tkActor.getGraphNodeCount();
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const Nv::Blast::ExtPxChunk* pxChunks = blastFamily.GetPxAsset().getChunks();
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const Nv::Blast::TkAsset* tkAsset = tkActor.getAsset();
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if (nodeCount == 0 || !pxChunks || !tkAsset)
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{
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AZ_Assert(pxChunks, "BlastFamily's asset has a null chunk array.");
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AZ_Assert(tkAsset, "Invalid TkAsset on TkActor.");
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return false;
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}
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bool staticFound = false;
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AZStd::vector<uint32_t> graphNodeIndices;
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graphNodeIndices.resize_no_construct(nodeCount);
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tkActor.getGraphNodeIndices(graphNodeIndices.data(), static_cast<uint32_t>(graphNodeIndices.size()));
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const NvBlastSupportGraph graph = tkAsset->getGraph();
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const uint32_t chunkCount = blastFamily.GetPxAsset().getChunkCount();
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for (uint32_t graphNodeIndex : graphNodeIndices)
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{
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if (graphNodeIndex >= graph.nodeCount)
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{
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AZ_Assert(false, "Out of bounds access to NvBlastSupportGraph.");
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continue;
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}
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const uint32_t chunkIndex = graph.chunkIndices[graphNodeIndex];
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if (chunkIndex >= chunkCount)
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{
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AZ_Assert(false, "Out of bounds access to BlastFamily asset's ExtPxChunks.");
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continue;
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}
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const Nv::Blast::ExtPxChunk& chunk = pxChunks[chunkIndex];
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if (chunk.isStatic)
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{
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staticFound = true;
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break;
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}
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}
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return staticFound;
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}
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bool BlastActorFactoryImpl::VisibleChunksHasStaticActor(
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const BlastFamily& blastFamily, const AZStd::vector<uint32_t>& chunkIndices) const
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{
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const uint32_t chunkCount = blastFamily.GetPxAsset().getChunkCount();
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const Nv::Blast::ExtPxChunk* pxChunks = blastFamily.GetPxAsset().getChunks();
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if (!pxChunks)
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{
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AZ_Assert(false, "ExtPxAsset has a null chunk array.");
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return false;
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}
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bool staticFound = false;
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for (const uint32_t chunkIndex : chunkIndices)
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{
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const Nv::Blast::ExtPxChunk& chunk = pxChunks[chunkIndex];
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if (chunk.isStatic)
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{
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staticFound = true;
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break;
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}
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}
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return staticFound;
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}
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} // namespace Blast
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