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o3de/Gems/Blast/Code/Source/Actor/BlastActorFactory.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Actor/BlastActorFactory.h>
#include <Actor/BlastActorImpl.h>
#include <AzFramework/Components/TransformComponent.h>
#include <Family/BlastFamily.h>
#include <NvBlastExtPxAsset.h>
#include <NvBlastTkActor.h>
#include <NvBlastTkAsset.h>
#include <PhysX/ComponentTypeIds.h>
namespace Blast
{
BlastActor* BlastActorFactoryImpl::CreateActor(const BlastActorDesc& desc)
{
auto actor = aznew BlastActorImpl(desc);
actor->Spawn();
return actor;
}
void BlastActorFactoryImpl::DestroyActor(BlastActor* actor)
{
delete actor;
}
AZStd::vector<uint32_t> BlastActorFactoryImpl::CalculateVisibleChunks(
const BlastFamily& blastFamily, const Nv::Blast::TkActor& tkActor) const
{
const Nv::Blast::TkAsset* tkAsset = tkActor.getAsset();
AZ_Assert(tkAsset, "Invalid TkAsset on TkActor.");
if (!tkAsset)
{
return {};
}
const Nv::Blast::ExtPxChunk* pxChunks = blastFamily.GetPxAsset().getChunks();
const NvBlastChunk* chunks = tkAsset->getChunks();
const uint32_t pxChunkCount = blastFamily.GetPxAsset().getChunkCount();
const uint32_t chunkCount = tkAsset->getChunkCount();
const uint32_t nodeCount = tkActor.getGraphNodeCount();
AZ_Assert(pxChunks, "ExtPxAsset asset has a null chunk array.");
AZ_Assert(chunks, "TkActor's asset has a null chunk array.");
if (!pxChunks || !chunks)
{
return {};
}
AZStd::vector<uint32_t> chunkIndicesScratch;
chunkIndicesScratch.resize_no_construct(tkActor.getVisibleChunkCount());
tkActor.getVisibleChunkIndices(chunkIndicesScratch.data(), static_cast<uint32_t>(chunkIndicesScratch.size()));
AZStd::vector<uint32_t> chunkIndices;
// Filter the visible chunks to ensure they have subchunks
chunkIndices.reserve(chunkIndicesScratch.size());
for (uint32_t chunkIndex : chunkIndicesScratch)
{
AZ_Assert(chunkIndex < pxChunkCount, "Out of bounds access to the ExtPxAsset's PxChunks.");
if (chunkIndex < pxChunkCount)
{
const Nv::Blast::ExtPxChunk& chunk = pxChunks[chunkIndex];
if (chunk.subchunkCount > 0)
{
chunkIndices.push_back(chunkIndex);
}
}
}
return chunkIndices;
}
bool BlastActorFactoryImpl::CalculateIsLeafChunk(
const Nv::Blast::TkActor& tkActor, const AZStd::vector<uint32_t>& chunkIndices) const
{
const Nv::Blast::TkAsset* tkAsset = tkActor.getAsset();
AZ_Assert(tkAsset, "Invalid TkAsset on TkActor.");
if (!tkAsset)
{
return false;
}
const uint32_t nodeCount = tkActor.getGraphNodeCount();
const uint32_t chunkCount = tkAsset->getChunkCount();
const NvBlastChunk* chunks = tkAsset->getChunks();
AZStd::vector<uint32_t> chunkIndicesScratch;
chunkIndicesScratch.resize_no_construct(tkActor.getVisibleChunkCount());
tkActor.getVisibleChunkIndices(chunkIndicesScratch.data(), static_cast<uint32_t>(chunkIndicesScratch.size()));
bool isLeafChunk = false;
// Single lower-support chunk actors might be leaf actors - if so, set our leaf chunk flag for use in filter
// data
if (nodeCount <= 1 && !chunkIndicesScratch.empty() && !chunkIndices.empty())
{
const uint32_t chunkIndex = chunkIndices[0];
AZ_Assert(chunkIndex < chunkCount, "Out of bounds access to the ExtPxAsset's PxChunks.");
if (chunkIndex < chunkCount)
{
const NvBlastChunk& chunk = chunks[chunkIndex];
// Mark as a leaf chunk if it has no children
isLeafChunk = chunk.firstChildIndex == chunk.childIndexStop;
}
}
return isLeafChunk;
}
bool BlastActorFactoryImpl::CalculateIsStatic(
const BlastFamily& blastFamily, const Nv::Blast::TkActor& tkActor,
const AZStd::vector<uint32_t>& chunkIndices) const
{
return tkActor.isBoundToWorld() || SupportGraphHasStaticActor(blastFamily, tkActor) ||
VisibleChunksHasStaticActor(blastFamily, chunkIndices);
}
AZStd::vector<AZ::Uuid> BlastActorFactoryImpl::CalculateComponents(bool isStatic) const
{
if (isStatic)
{
return {AZ::TransformComponentTypeId, PhysX::StaticRigidBodyComponentTypeId};
}
return
{AZ::TransformComponentTypeId,
/* RigidBodyComponent */ AZ::TypeId("{D4E52A70-BDE1-4819-BD3C-93AB3F4F3BE3}")};
}
bool BlastActorFactoryImpl::SupportGraphHasStaticActor(
const BlastFamily& blastFamily, const Nv::Blast::TkActor& tkActor) const
{
const uint32_t nodeCount = tkActor.getGraphNodeCount();
const Nv::Blast::ExtPxChunk* pxChunks = blastFamily.GetPxAsset().getChunks();
const Nv::Blast::TkAsset* tkAsset = tkActor.getAsset();
if (nodeCount == 0 || !pxChunks || !tkAsset)
{
AZ_Assert(pxChunks, "BlastFamily's asset has a null chunk array.");
AZ_Assert(tkAsset, "Invalid TkAsset on TkActor.");
return false;
}
bool staticFound = false;
AZStd::vector<uint32_t> graphNodeIndices;
graphNodeIndices.resize_no_construct(nodeCount);
tkActor.getGraphNodeIndices(graphNodeIndices.data(), static_cast<uint32_t>(graphNodeIndices.size()));
const NvBlastSupportGraph graph = tkAsset->getGraph();
const uint32_t chunkCount = blastFamily.GetPxAsset().getChunkCount();
for (uint32_t graphNodeIndex : graphNodeIndices)
{
if (graphNodeIndex >= graph.nodeCount)
{
AZ_Assert(false, "Out of bounds access to NvBlastSupportGraph.");
continue;
}
const uint32_t chunkIndex = graph.chunkIndices[graphNodeIndex];
if (chunkIndex >= chunkCount)
{
AZ_Assert(false, "Out of bounds access to BlastFamily asset's ExtPxChunks.");
continue;
}
const Nv::Blast::ExtPxChunk& chunk = pxChunks[chunkIndex];
if (chunk.isStatic)
{
staticFound = true;
break;
}
}
return staticFound;
}
bool BlastActorFactoryImpl::VisibleChunksHasStaticActor(
const BlastFamily& blastFamily, const AZStd::vector<uint32_t>& chunkIndices) const
{
const uint32_t chunkCount = blastFamily.GetPxAsset().getChunkCount();
const Nv::Blast::ExtPxChunk* pxChunks = blastFamily.GetPxAsset().getChunks();
if (!pxChunks)
{
AZ_Assert(false, "ExtPxAsset has a null chunk array.");
return false;
}
bool staticFound = false;
for (const uint32_t chunkIndex : chunkIndices)
{
const Nv::Blast::ExtPxChunk& chunk = pxChunks[chunkIndex];
if (chunk.isStatic)
{
staticFound = true;
break;
}
}
return staticFound;
}
} // namespace Blast