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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetDebugInfo.h

74 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/RTTI/TypeInfo.h>
#include <AzCore/std/containers/map.h>
#include <AzCore/std/containers/set.h>
#include <AzCore/std/containers/vector.h>
#include <AzFramework/Platform/PlatformDefaults.h>
namespace AZ
{
class ReflectionContext;
}
namespace AzToolsFramework
{
struct DependencyNode;
class AssetFileDebugInfo
{
public:
AZ_TYPE_INFO(AssetFileDebugInfo, "{1F7C8B0E-4403-49CA-A11F-ACBA05BEBF6A}");
AZ_CLASS_ALLOCATOR(AssetFileDebugInfo, AZ::SystemAllocator, 0);
AssetFileDebugInfo() = default;
static void Reflect(AZ::ReflectContext* context);
AZ::Data::AssetId m_assetId;
AZStd::string m_assetRelativePath;
AZ::IO::SizeType m_fileSize = 0;
// Direct references to this file.
// A dependency graph can be built by crawling this.
AZStd::set<AZ::Data::AssetId> m_filesThatReferenceMe;
};
class AssetFileDebugInfoList
{
public:
AZ_TYPE_INFO(AssetFileDebugInfoList, "{FD66D05D-B4F4-4F48-A4E8-FFE231BCC128}");
AZ_CLASS_ALLOCATOR(AssetFileDebugInfoList, AZ::SystemAllocator, 0);
AssetFileDebugInfoList() = default;
static void Reflect(AZ::ReflectContext* context);
static AZ::Outcome<AZStd::vector<AZ::Data::ProductDependency>, AZStd::string> GetAllProductDependenciesDebug(
const AZ::Data::AssetId& assetId,
const AzFramework::PlatformId& platformIndex,
AssetFileDebugInfoList* debugList,
AZStd::unordered_set<AZ::Data::AssetId>* cyclicalDependencySet,
const AZStd::unordered_set<AZ::Data::AssetId>& exclusionList,
const AZStd::vector<AZStd::string>& wildcardPatternExclusionList = AZStd::vector<AZStd::string>());
static const char* GetAssetListDebugFileExtension();
void BuildHumanReadableString();
void BuildNodeTree(AZ::Data::AssetId assetId, DependencyNode* parent);
AZStd::map<AZ::Data::AssetId, AssetFileDebugInfo> m_fileDebugInfoList;
AZStd::string m_humanReadableString;
};
} // namespace AzToolsFramework