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130 lines
4.7 KiB
C++
130 lines
4.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Debug/EventTrace.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Utils/TypeHash.h>
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#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
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#include <ACES/Aces.h>
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#include <PostProcess/LookModification/LookModificationSettings.h>
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#include <PostProcess/PostProcessFeatureProcessor.h>
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namespace AZ
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{
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namespace Render
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{
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HashValue64 LutBlendItem::GetHash(HashValue64 seed) const
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{
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seed = TypeHash64(m_intensity, seed);
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seed = TypeHash64(m_overrideStrength, seed);
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seed = TypeHash64(m_assetId.GetId(), seed);
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seed = TypeHash64(m_shaperPreset, seed);
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seed = TypeHash64(m_customMinExposure, seed);
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seed = TypeHash64(m_customMaxExposure, seed);
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return seed;
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}
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LookModificationSettings::LookModificationSettings(PostProcessFeatureProcessor* featureProcessor)
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: PostProcessBase(featureProcessor)
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{
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}
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void LookModificationSettings::OnConfigChanged()
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{
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m_parentSettings->OnConfigChanged();
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}
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void LookModificationSettings::ApplySettingsTo(LookModificationSettings* target, float alpha) const
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{
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AZ_Assert(target != nullptr, "LookModificationSettings::ApplySettingsTo called with nullptr as argument.");
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auto lutAssetId = GetColorGradingLut();
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if (GetEnabled() && lutAssetId.GetId().IsValid())
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{
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Render::LutBlendItem lutBlend;
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lutBlend.m_intensity = GetColorGradingLutIntensity();
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lutBlend.m_overrideStrength = GetColorGradingLutOverride() * alpha;
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lutBlend.m_assetId = lutAssetId;
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lutBlend.m_shaperPreset = GetShaperPresetType();
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lutBlend.m_customMinExposure = GetCustomMinExposure();
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lutBlend.m_customMaxExposure = GetCustomMaxExposure();
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target->AddLutBlend(lutBlend);
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}
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}
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void LookModificationSettings::Simulate(float deltaTime)
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{
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AZ_UNUSED(deltaTime);
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}
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void LookModificationSettings::AddLutBlend(LutBlendItem lutBlendItem)
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{
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if (m_lutBlendStack.size() < MaxBlendLuts)
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{
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m_lutBlendStack.push_back(lutBlendItem);
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}
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else
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{
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AZ_Warning("LookModificationSettings", false, "Attempted to add more than the maxiumum number of LUTs of %u for blending.", MaxBlendLuts);
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}
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}
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void LookModificationSettings::PrepareLutBlending()
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{
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if (m_preparedForBlending == true)
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{
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return;
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}
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// If color grading LUT enabled for this setting, push the LUT entry onto the head of the blend stack
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if (GetEnabled())
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{
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auto lutAsset = GetColorGradingLut();
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if (lutAsset.GetId().IsValid())
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{
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LutBlendItem blendItem;
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blendItem.m_intensity = GetColorGradingLutIntensity();
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blendItem.m_overrideStrength = GetColorGradingLutOverride();
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blendItem.m_assetId = GetColorGradingLut();
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blendItem.m_shaperPreset = GetShaperPresetType();
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blendItem.m_customMinExposure = GetCustomMinExposure();
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blendItem.m_customMaxExposure = GetCustomMaxExposure();
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m_lutBlendStack.insert(m_lutBlendStack.begin(), blendItem);
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}
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}
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// The override strength of the lowest priority LUT should not be considered, but setting to 1.0 here because it makes calculating the weights cleaner with less special casing
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if (m_lutBlendStack.size() > 0)
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{
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m_lutBlendStack[0].m_overrideStrength = 1.0;
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}
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m_preparedForBlending = true;
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}
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size_t LookModificationSettings::GetLutBlendStackSize()
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{
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return m_lutBlendStack.size();
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}
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LutBlendItem& LookModificationSettings::GetLutBlendItem(size_t lutIndex)
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{
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return m_lutBlendStack[lutIndex];
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}
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HashValue64 LookModificationSettings::GetHash() const
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{
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HashValue64 seed = TypeHash64(m_lutBlendStack.size());
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for (int index = 0; index < m_lutBlendStack.size(); index++)
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{
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seed = m_lutBlendStack[index].GetHash(seed);
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}
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return seed;
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}
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} // namespace Render
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} // namespace AZ
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