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o3de/Code/Editor/Controls/WndGridHelper.h

173 lines
4.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CONTROLS_WNDGRIDHELPER_H
#define CRYINCLUDE_EDITOR_CONTROLS_WNDGRIDHELPER_H
#pragma once
#include <QPoint>
#include <QRect>
#include "Cry_Vector2.h"
//////////////////////////////////////////////////////////////////////////
class CWndGridHelper
{
public:
Vec2 zoom;
Vec2 origin;
Vec2 step;
Vec2 pixelsPerGrid;
int nMajorLines;
QRect rect;
QPoint nMinPixelsPerGrid;
QPoint nMaxPixelsPerGrid;
//////////////////////////////////////////////////////////////////////////
QPoint firstGridLine;
QPoint numGridLines;
//////////////////////////////////////////////////////////////////////////
CWndGridHelper()
{
zoom = Vec2(1, 1);
step = Vec2(10, 10);
pixelsPerGrid = Vec2(10, 10);
origin = Vec2(0, 0);
nMajorLines = 10;
nMinPixelsPerGrid = QPoint(50, 10);
nMaxPixelsPerGrid = QPoint(100, 20);
firstGridLine = QPoint(0, 0);
numGridLines = QPoint(0, 0);
}
//////////////////////////////////////////////////////////////////////////
Vec2 ClientToWorld(const QPoint& point)
{
Vec2 v;
v.x = (point.x() - rect.left()) / zoom.x + origin.x;
v.y = (point.y() - rect.top()) / zoom.y + origin.y;
return v;
}
//////////////////////////////////////////////////////////////////////////
QPoint WorldToClient(Vec2 v)
{
QPoint p(aznumeric_cast<int>(floor((v.x - origin.x) * zoom.x + 0.5f) + rect.left()),
aznumeric_cast<int>(floor((v.y - origin.y) * zoom.y + 0.5f) + rect.top()));
return p;
}
void SetOrigin(Vec2 neworigin)
{
origin = neworigin;
}
void SetZoom(Vec2 newzoom)
{
zoom = newzoom;
}
//////////////////////////////////////////////////////////////////////////
void SetZoom(Vec2 newzoom, const QPoint& center)
{
if (newzoom.x < 0.01f)
{
newzoom.x = 0.01f;
}
if (newzoom.y < 0.01f)
{
newzoom.y = 0.01f;
}
// Zoom to mouse position.
float ofsx = origin.x;
float ofsy = origin.y;
Vec2 z1 = zoom;
Vec2 z2 = newzoom;
zoom = newzoom;
// Calculate new offset to center zoom on mouse.
float x2 = aznumeric_cast<float>(center.x() - rect.left());
float y2 = aznumeric_cast<float>(center.y() - rect.top());
ofsx = -(x2 / z2.x - x2 / z1.x - ofsx);
ofsy = -(y2 / z2.y - y2 / z1.y - ofsy);
origin.x = ofsx;
origin.y = ofsy;
}
void CalculateGridLines()
{
pixelsPerGrid.x = zoom.x;
pixelsPerGrid.y = zoom.y;
step = Vec2(1.00f, 1.00f);
nMajorLines = 2;
int griditers;
if (pixelsPerGrid.x <= nMinPixelsPerGrid.x())
{
griditers = 0;
while (pixelsPerGrid.x <= nMinPixelsPerGrid.x() && griditers++ < 1000)
{
step.x = step.x * nMajorLines;
pixelsPerGrid.x = step.x * zoom.x;
}
}
else
{
griditers = 0;
while (pixelsPerGrid.x >= nMaxPixelsPerGrid.x() && griditers++ < 1000)
{
step.x = step.x / nMajorLines;
pixelsPerGrid.x = step.x * zoom.x;
}
}
if (pixelsPerGrid.y <= nMinPixelsPerGrid.y())
{
griditers = 0;
while (pixelsPerGrid.y <= nMinPixelsPerGrid.y() && griditers++ < 1000)
{
step.y = step.y * nMajorLines;
pixelsPerGrid.y = step.y * zoom.y;
}
}
else
{
griditers = 0;
while (pixelsPerGrid.y >= nMaxPixelsPerGrid.y() && griditers++ < 1000)
{
step.y = step.y / nMajorLines;
pixelsPerGrid.y = step.y * zoom.y;
}
}
firstGridLine.rx() = aznumeric_cast<int>(origin.x / step.x);
firstGridLine.ry() = aznumeric_cast<int>(origin.y / step.y);
numGridLines.rx() = aznumeric_cast<int>((rect.width() / zoom.x) / step.x + 1);
numGridLines.ry() = aznumeric_cast<int>((rect.height() / zoom.y) / step.y + 1);
}
int GetGridLineX(int nGridLineX) const
{
return aznumeric_cast<int>(floor((nGridLineX * step.x - origin.x) * zoom.x + 0.5f));
}
int GetGridLineY(int nGridLineY) const
{
return aznumeric_cast<int>(floor((nGridLineY * step.y - origin.y) * zoom.y + 0.5f));
}
float GetGridLineXValue(int nGridLineX) const
{
return (nGridLineX * step.x);
}
float GetGridLineYValue(int nGridLineY) const
{
return (nGridLineY * step.y);
}
};
#endif // CRYINCLUDE_EDITOR_CONTROLS_WNDGRIDHELPER_H