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o3de/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/ScriptCanvasAssetNodeBus.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

44 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/containers/vector.h>
#include <GraphCanvas/Components/SceneBus.h>
namespace AZ
{
class Vector2;
}
namespace GraphCanvas
{
class SceneSliceInstance;
class SceneSliceReference;
struct ExposedEndpointInfo;
//! SubSceneRequests
//! EBus for forwarding scene request for a node to the a contained sub scene
class SubSceneRequests
: public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = AZ::EntityId;
//! Retrieves the SceneSlice reference of the sub scene
virtual SceneSliceReference* GetReference() = 0;
virtual const SceneSliceReference* GetReferenceConst() const = 0;
//! Retrieves the SceneSlice instance from the sub scene scene slice reference
virtual SceneSliceInstance* GetInstance() = 0;
};
using SubSceneRequestBus = AZ::EBus<SubSceneRequests>;
}