b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
27 lines
777 B
C++
27 lines
777 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <ScriptCanvas/Core/Core.h>
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namespace ScriptCanvasEditor
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{
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class GeneralGraphEvents : public AZ::EBusTraits
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{
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public:
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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virtual void OnBuildGameEntity([[maybe_unused]] const AZStd::string& name, [[maybe_unused]] const AZ::EntityId& editGraphId, [[maybe_unused]] const ScriptCanvas::ScriptCanvasId& scriptCanvasId) {}
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};
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using GeneralGraphEventBus = AZ::EBus<GeneralGraphEvents>;
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}
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