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o3de/AutomatedTesting/Gem/PythonTests/scripting/NodePalette_HappyPath_CanSelectNode.py
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

96 lines
3.2 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests():
category_selected = ("Category can be selected", "Category cannot be selected")
node_selected = ("Node can be selected", "Node cannot be selected")
# fmt: on
GENERAL_WAIT = 0.5 # seconds
def NodePalette_HappyPath_CanSelectNode():
"""
Summary:
Categories and Nodes can be selected
Expected Behavior:
A category can be selected inside the Node Palette
A Node can be selected inside the Node Palette
Test Steps:
1) Open Script Canvas window (Tools > Script Canvas)
2) Get the SC window object
3) Expand QTreeView
4) Click on category and check if it is selected
5) Click on node and check if it is selected
6) Close Script Canvas window
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
CATEGORY = "AI"
NODE = "Find Path To Entity"
from PySide2 import QtWidgets
import pyside_utils
from utils import TestHelper as helper
import azlmbr.legacy.general as general
# 1) Open Script Canvas window (Tools > Script Canvas)
general.idle_enable(True)
general.open_pane("Script Canvas")
helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0)
# 2) Get the SC window object
editor_window = pyside_utils.get_editor_main_window()
sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None:
action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction})
action.trigger()
node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette")
tree = node_palette.findChild(QtWidgets.QTreeView, "treeView")
# 3) Expand QTreeView
tree.expandAll()
# 4) Click on category and check if it is selected
category_index = pyside_utils.find_child_by_hierarchy(tree, CATEGORY)
tree.scrollTo(category_index)
pyside_utils.item_view_index_mouse_click(tree, category_index)
pyside_utils.wait_for_condition(tree.selectedIndexes() and tree.selectedIndexes()[0] == category_index)
Report.result(Tests.category_selected, tree.selectedIndexes()[0] == category_index)
# 5) Click on node and check if it is selected
node_index = pyside_utils.find_child_by_pattern(tree, NODE)
helper.wait_for_condition(lambda: tree.isExpanded(node_index), GENERAL_WAIT)
pyside_utils.item_view_index_mouse_click(tree, node_index)
pyside_utils.wait_for_condition(tree.selectedIndexes()[0] == node_index)
Report.result(Tests.node_selected, tree.selectedIndexes()[0] == node_index)
# 6) Close Script Canvas window
general.close_pane("Script Canvas")
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(NodePalette_HappyPath_CanSelectNode)