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o3de/Gems/LmbrCentral/Code/Source/Shape/PolygonPrismShape.h

141 lines
6.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Component/NonUniformScaleBus.h>
#include <LmbrCentral/Shape/ShapeComponentBus.h>
#include <LmbrCentral/Shape/PolygonPrismShapeComponentBus.h>
namespace AzFramework
{
class DebugDisplayRequests;
}
namespace LmbrCentral
{
struct ShapeDrawParams;
/// Buffer to store triangles of top and bottom of Polygon Prism.
struct PolygonPrismMesh
{
AZStd::vector<AZ::Vector3> m_triangles;
AZStd::vector<AZ::Vector3> m_lines;
};
/// Configuration data for PolygonPrismShapeComponent.
/// Internally represented as a vertex list with a height (extrusion) property.
/// All vertices must lie on the same plane to form a specialized type of prism, a polygon prism.
/// A Vector2 is used to enforce this.
class PolygonPrismShape
: private ShapeComponentRequestsBus::Handler
, private PolygonPrismShapeComponentRequestBus::Handler
, private AZ::FixedVerticesRequestBus<AZ::Vector2>::Handler
, private AZ::VariableVerticesRequestBus<AZ::Vector2>::Handler
, private AZ::TransformNotificationBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(PolygonPrismShape, AZ::SystemAllocator, 0)
AZ_RTTI(PolygonPrismShape, "{BDB453DE-8A51-42D0-9237-13A9193BE724}")
PolygonPrismShape();
virtual ~PolygonPrismShape() = default;
PolygonPrismShape(const PolygonPrismShape& other);
PolygonPrismShape& operator=(const PolygonPrismShape& other);
static void Reflect(AZ::ReflectContext* context);
void Activate(AZ::EntityId entityId);
void Deactivate();
void InvalidateCache(InvalidateShapeCacheReason reason);
// ShapeComponent::Handler
AZ::Crc32 GetShapeType() override { return AZ_CRC("PolygonPrism", 0xd6b50036); }
AZ::Aabb GetEncompassingAabb() override;
void GetTransformAndLocalBounds(AZ::Transform& transform, AZ::Aabb& bounds) override;
bool IsPointInside(const AZ::Vector3& point) override;
float DistanceSquaredFromPoint(const AZ::Vector3& point) override;
bool IntersectRay(const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) override;
// PolygonShapeShapeComponentRequestBus::Handler
AZ::PolygonPrismPtr GetPolygonPrism() override;
void SetHeight(float height) override;
bool GetVertex(size_t index, AZ::Vector2& vertex) const override;
void AddVertex(const AZ::Vector2& vertex) override;
bool UpdateVertex(size_t index, const AZ::Vector2& vertex) override;
bool InsertVertex(size_t index, const AZ::Vector2& vertex) override;
bool RemoveVertex(size_t index) override;
void SetVertices(const AZStd::vector<AZ::Vector2>& vertices) override;
void ClearVertices() override;
size_t Size() const override;
bool Empty() const override;
// AZ::TransformNotificationBus::Handler
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
void OnNonUniformScaleChanged(const AZ::Vector3& scale);
const AZ::Vector3& GetCurrentNonUniformScale() const { return m_currentNonUniformScale; }
void ShapeChanged();
AZ::PolygonPrismPtr GetPolygonPrism() const { return m_polygonPrism; }
const AZ::Transform& GetCurrentTransform() const { return m_currentTransform; }
private:
/// Runtime data - cache potentially expensive operations.
class PolygonPrismIntersectionDataCache
: public IntersectionTestDataCache<AZ::PolygonPrism>
{
void UpdateIntersectionParamsImpl(const AZ::Transform& currentTransform,
const AZ::PolygonPrism& polygonPrism,
const AZ::Vector3& currentNonUniformScale = AZ::Vector3::CreateOne()) override;
friend PolygonPrismShape;
AZ::Aabb m_aabb; ///< Aabb of polygon prism shape.
AZStd::vector<AZ::Vector3> m_triangles; ///< Triangles comprising the polygon prism shape (for intersection testing).
};
AZ::PolygonPrismPtr m_polygonPrism; ///< Reference to the underlying polygon prism data.
PolygonPrismIntersectionDataCache m_intersectionDataCache; ///< Caches transient intersection data.
AZ::Transform m_currentTransform = AZ::Transform::CreateIdentity(); ///< Caches the current transform for this shape.
AZ::EntityId m_entityId; ///< Id of the entity the box shape is attached to.
AZ::NonUniformScaleChangedEvent::Handler m_nonUniformScaleChangedHandler; ///< Responds to changes in non-uniform scale.
AZ::Vector3 m_currentNonUniformScale = AZ::Vector3::CreateOne(); ///< Caches the current non-uniform scale.
};
/// Generate mesh used for rendering top and bottom of PolygonPrism shape.
void GeneratePolygonPrismMesh(
const AZStd::vector<AZ::Vector2>& vertices, float height, const AZ::Vector3& nonUniformScale,
PolygonPrismMesh& polygonPrismMeshOut);
void DrawPolygonPrismShape(
const ShapeDrawParams& shapeDrawParams, const PolygonPrismMesh& polygonPrismMesh,
AzFramework::DebugDisplayRequests& debugDisplay);
/// Small set of util functions for PolygonPrism.
namespace PolygonPrismUtil
{
/// Routine to calculate Aabb for orientated polygon prism shape
AZ::Aabb CalculateAabb(const AZ::PolygonPrism& polygonPrism, const AZ::Transform& transform);
/// Return if a point in world space is contained within a polygon prism shape
bool IsPointInside(const AZ::PolygonPrism& polygonPrism, const AZ::Vector3& point, const AZ::Transform& transform);
/// Return distance squared from point in world space from polygon prism shape
float DistanceSquaredFromPoint(const AZ::PolygonPrism& polygonPrism, const AZ::Vector3& point, const AZ::Transform& transform);
/// Return if a ray is intersecting the polygon prism.
bool IntersectRay(
AZStd::vector<AZ::Vector3> triangles, const AZ::Transform& worldFromLocal,
const AZ::Vector3& src, const AZ::Vector3& dir, float& distance);
}
} // namespace LmbrCentral