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75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/Component/ComponentBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorSelectionAccentSystemComponent.h>
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class CEntityObject;
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namespace AzToolsFramework
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{
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/**
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* Bus for querying about sandbox data associated with a given Entity.
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*/
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class ComponentEntityEditorRequests
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: public AZ::ComponentBus
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{
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public:
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virtual ~ComponentEntityEditorRequests() {}
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/// Retrieve sandbox object associated with the entity.
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virtual CEntityObject* GetSandboxObject() = 0;
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/// Returns true if the object is highlighted.
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virtual bool IsSandboxObjectHighlighted() = 0;
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// Sets accent for the component entity
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virtual void SetSandboxObjectAccent(EntityAccentType accent) = 0;
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// Set the component entity's isolation flag when the editor is in Isolation Mode
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virtual void SetSandBoxObjectIsolated(bool isIsolated) = 0;
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// Returns if the component entity is isolated when the editor is in Isolation Mode
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virtual bool IsSandBoxObjectIsolated() = 0;
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/// Updates the entity to match the visibility and lock state of its hierarchy.
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/// Necessary because ancestors that are layers can override the current entity's visibility and lock state.
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virtual void RefreshVisibilityAndLock() = 0;
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};
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using ComponentEntityEditorRequestBus = AZ::EBus < ComponentEntityEditorRequests >;
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class ComponentEntityObjectRequests
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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typedef void* BusIdType; // ID'd on CComponentEntityObject pointer.
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//////////////////////////////////////////////////////////////////////////
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virtual ~ComponentEntityObjectRequests() {}
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/// Retrieve AZ Entity Id associated with this sandbox object.
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virtual AZ::EntityId GetAssociatedEntityId() = 0;
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/// Updates the undo cache for this sandbox object
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virtual void UpdatePreemptiveUndoCache() = 0;
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};
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using ComponentEntityObjectRequestBus = AZ::EBus < ComponentEntityObjectRequests >;
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} // namespace AzToolsFramework
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