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120 lines
4.6 KiB
C++
120 lines
4.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzFramework/Entity/EntityContextBus.h>
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#include <AzFramework/Render/GeometryIntersectionStructures.h>
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namespace AzFramework
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{
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namespace RenderGeometry
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{
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struct EntityIdAndContext
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{
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EntityIdAndContext(AZ::EntityId entityId, AzFramework::EntityContextId contextId)
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: m_entityId(entityId)
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, m_contextId(contextId)
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{
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}
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bool operator ==(const EntityIdAndContext& rhs) const
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{
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return m_entityId == rhs.m_entityId && m_contextId == rhs.m_contextId;
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}
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AZ::EntityId m_entityId;
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AzFramework::EntityContextId m_contextId;
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};
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//! Interface for intersection requests.
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//! Implement this interface to make your component 'intersectable'.
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class IntersectionRequests
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: public AZ::EBusTraits
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{
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//! Policy for notifying the Intersector bus of entities connected/disconnected to this EBus
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//! so it updates the internal data of the entities
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template<class Bus>
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struct IntersectionRequestsConnectionPolicy
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{
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using BusPtr = typename Bus::BusPtr;
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using Context = typename Bus::Context;
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using HandlerNode = typename Bus::HandlerNode;
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using BusIdType = typename Bus::BusIdType;
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using ConnectLockGuard = typename Bus::Context::ConnectLockGuard;
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static void Connect([[maybe_unused]] BusPtr& busPtr, [[maybe_unused]] Context& context,
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[[maybe_unused]] HandlerNode& handler, [[maybe_unused]] ConnectLockGuard& lockGuard, const BusIdType& id)
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{
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IntersectionRequests::OnConnect(id);
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}
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static void Disconnect([[maybe_unused]] Context& context, HandlerNode& handler, [[maybe_unused]] BusPtr& busPtr)
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{
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IntersectionRequests::OnDisconnect(handler.GetBusId());
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}
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};
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public:
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template<typename Bus>
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using ConnectionPolicy = IntersectionRequestsConnectionPolicy<Bus>;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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using BusIdType = EntityIdAndContext;
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// Intersection against this render geometry
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virtual RayResult RenderGeometryIntersect(const RayRequest& ray) = 0;
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private:
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inline static void OnConnect(const EntityIdAndContext& entityAndContext);
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inline static void OnDisconnect(const EntityIdAndContext& entityAndContext);
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};
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using IntersectionRequestBus = AZ::EBus<IntersectionRequests>;
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//! Interface for data notification of changes in entity's render geometry
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class IntersectionNotifications
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: public AZ::EBusTraits
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{
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public:
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//! Listen by EntityContext id
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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using BusIdType = EntityContextId;
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virtual void OnEntityConnected(AZ::EntityId entityId) = 0;
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virtual void OnEntityDisconnected(AZ::EntityId entityId) = 0;
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virtual void OnGeometryChanged(AZ::EntityId entityId) = 0;
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};
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using IntersectionNotificationBus = AZ::EBus<IntersectionNotifications>;
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void IntersectionRequests::OnConnect(const EntityIdAndContext& entityAndContext)
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{
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IntersectionNotificationBus::Event(entityAndContext.m_contextId, &IntersectionNotifications::OnEntityConnected, entityAndContext.m_entityId);
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}
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void IntersectionRequests::OnDisconnect(const EntityIdAndContext& entityAndContext)
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{
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IntersectionNotificationBus::Event(entityAndContext.m_contextId, &IntersectionNotifications::OnEntityDisconnected, entityAndContext.m_entityId);
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}
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}
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}
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namespace AZStd
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{
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template<>
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struct hash<AzFramework::RenderGeometry::EntityIdAndContext>
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{
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inline size_t operator()(const AzFramework::RenderGeometry::EntityIdAndContext& entityIdAndContext) const
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{
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AZStd::hash<AzFramework::EntityContextId> entityContextIdHasher;
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size_t retVal = entityContextIdHasher(entityIdAndContext.m_contextId);
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AZStd::hash_combine(retVal, entityIdAndContext.m_entityId);
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return retVal;
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}
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};
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}
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