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o3de/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ExportJobProcessingHandler.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

48 lines
1.6 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#if !defined(Q_MOC_RUN)
#include <SceneAPI/SceneUI/Handlers/ProcessingHandlers/ProcessingHandler.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/containers/list.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
#include <SceneAPI/SceneUI/CommonWidgets/JobWatcher.h>
#endif
namespace AZ
{
namespace SceneAPI
{
namespace SceneUI
{
class SCENE_UI_API ExportJobProcessingHandler : public ProcessingHandler
{
Q_OBJECT
public:
ExportJobProcessingHandler(Uuid traceTag, const AZStd::string& sourceAssetPath, QObject* parent = nullptr);
~ExportJobProcessingHandler() override = default;
void BeginProcessing() override;
private slots:
void OnJobQueryFailed(const char* message);
void OnJobProcessingComplete(const AZStd::string& platform, AZ::u64 jobId, bool success, const AZStd::string& fullLogText);
void OnAllJobsComplete();
private:
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
AZStd::string m_sourceAssetPath;
AZStd::unique_ptr<JobWatcher> m_jobWatcher;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
} // namespace SceneUI
} // namespace SceneAPI
} // namespace AZ