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o3de/Code/Editor/Objects/ObjectManagerEventBus.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.1 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_BUS_H
#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_BUS_H
#pragma once
#include <AzCore/EBus/EBus.h>
//////////////////////////////////////////////////////////////////////////
// EBus to handle object manager events
//////////////////////////////////////////////////////////////////////////
namespace AZ
{
class ObjectManagerEvents
: public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
virtual ~ObjectManagerEvents() = default;
virtual void OnExportingStarting() {}
virtual void OnExportingFinished() {}
};
using ObjectManagerEventBus = AZ::EBus<ObjectManagerEvents>;
}
#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_BUS_H