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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Source/InputNode.generated.h>
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#include <ScriptCanvas/Core/Node.h>
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#include <ScriptCanvas/Core/Graph.h>
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#include <StartingPointInput/InputEventNotificationBus.h>
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#include <AzCore/RTTI/TypeInfo.h>
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namespace StartingPointInput
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{
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//////////////////////////////////////////////////////////////////////////
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/// Input handles raw input from any source and outputs Pressed, Held, and Released input events
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class InputNode
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: public ScriptCanvas::Node
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, protected InputEventNotificationBus::Handler
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{
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public:
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SCRIPTCANVAS_NODE(InputNode);
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InputNode() = default;
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~InputNode() override = default;
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InputNode(const InputNode&) = default;
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InputNode& operator=(const InputNode&) = default;
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AZStd::string m_eventName;
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float m_value;
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//////////////////////////////////////////////////////////////////////////
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/// ScriptCanvas_Node
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void OnInputChanged(const ScriptCanvas::Datum& input, const ScriptCanvas::SlotId& slotId) override;
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protected:
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//////////////////////////////////////////////////////////////////////////
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/// Node
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void OnPostActivate() override;
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void OnDeactivate() override;
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//////////////////////////////////////////////////////////////////////////
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/// InputEventNotificationBus::Handler
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void OnPressed(float value) override;
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void OnHeld(float value) override;
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void OnReleased(float value) override;
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};
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}
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