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o3de/Gems/PhysXSamples/Assets/Materials/Projectile/trail.mtl
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2021-03-25 13:57:57 -07:00

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<Material MtlFlags="526336" DccMaterialHash="0" Shader="Particles" GenMask="804" StringGenMask="" SurfaceType="mat_default" Diffuse="1,0.45078582,0,1" Specular="0,0,0,1" Emittance="1,0.40197781,0,110.31" Opacity="1" Shininess="255" vertModifType="2" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="example/textures/trail.dds" Filter="0" IsTileU="0" IsTileV="0" TexType="0"/>
</Textures>
<VertexDeform Type="2" DividerX="0" DividerY="0.0099999998" NoiseScale="1,1,1">
<WaveX Type="1" Amp="21.530001" Level="7.1799998" Phase="8.3299999" Freq="13.89"/>
</VertexDeform>
<PublicParams GlobalIlluminationAmount="0.0099999998" RefrBumpScale="0.1"/>
</Material>