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o3de/Gems/PhysX/Code/Tests/Benchmarks/PhysXBenchmarksCommon.cpp

100 lines
3.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifdef HAVE_BENCHMARK
#include <Benchmarks/PhysXBenchmarksCommon.h>
#include <Material.h>
#include <PhysXTestUtil.h>
#include <PhysXTestCommon.h>
namespace PhysX::Benchmarks
{
PhysXBenchmarkEnvironment::~PhysXBenchmarkEnvironment()
{
//within our scene queries we use thread_locals, as a result the allocator needs to be around until the module is cleaned up.
//having the allocator cleaned up here rather then in TeardownInternal() allows it to be around long enough to clean up resource nicely.
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
}
void PhysXBenchmarkEnvironment::SetUpBenchmark()
{
PhysX::Environment::SetupInternal();
}
void PhysXBenchmarkEnvironment::TearDownBenchmark()
{
PhysX::Environment::TeardownInternal();
}
AzPhysics::SceneHandle PhysXBaseBenchmarkFixture::GetDefaultSceneHandle() const
{
return m_testSceneHandle;
}
void PhysXBaseBenchmarkFixture::UpdateSimulation(unsigned int numFrames, float timeStep /*= DefaultTimeStep*/)
{
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
for (AZ::u32 i = 0; i < numFrames; i++)
{
physicsSystem->Simulate(timeStep);
}
}
}
void PhysXBaseBenchmarkFixture::StepScene1Tick(float timeStep /*= DefaultTimeStep*/)
{
m_defaultScene->StartSimulation(timeStep);
m_defaultScene->FinishSimulation();
}
void PhysXBaseBenchmarkFixture::SetUpInternal()
{
m_testSceneHandle = CreateDefaultTestScene(); //create the default scene
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
m_defaultScene = physicsSystem->GetScene(m_testSceneHandle);
}
m_dummyTerrainComponentDescriptor = DummyTestTerrainComponent::CreateDescriptor();
Physics::DefaultWorldBus::Handler::BusConnect();
}
void PhysXBaseBenchmarkFixture::TearDownInternal()
{
//cleanup materials in case some where created
PhysX::MaterialManagerRequestsBus::Broadcast(&PhysX::MaterialManagerRequestsBus::Events::ReleaseAllMaterials);
Physics::DefaultWorldBus::Handler::BusDisconnect();
//Clean up the test scene
m_defaultScene = nullptr;
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
physicsSystem->RemoveScene(m_testSceneHandle);
}
m_testSceneHandle = AzPhysics::InvalidSceneHandle;
TestUtils::ResetPhysXSystem();
m_dummyTerrainComponentDescriptor->ReleaseDescriptor();
m_dummyTerrainComponentDescriptor = nullptr;
}
AzPhysics::SceneHandle PhysXBaseBenchmarkFixture::CreateDefaultTestScene()
{
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
AzPhysics::SceneConfiguration sceneConfiguration = GetDefaultSceneConfiguration();
sceneConfiguration.m_sceneName = "BenchmarkWorld";
AzPhysics::SceneHandle sceneHandle = physicsSystem->AddScene(sceneConfiguration);
return sceneHandle;
}
return AzPhysics::InvalidSceneHandle;
}
} //namespace PhysX::Benchmarks
#endif //HAVE_BENCHMARK