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73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#ifdef HAVE_BENCHMARK
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#include <AzCore/Math/Random.h>
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#include <AzCore/Math/Vector3.h>
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#include <AzFramework/Physics/Common/PhysicsEvents.h>
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#include <AzFramework/Physics/Common/PhysicsTypes.h>
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namespace AzPhysics
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{
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class Scene;
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}
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namespace PhysX::Benchmarks
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{
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//! Helper to create a cylinder and place a spinning 'blade' inside
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class WashingMachine
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{
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public:
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WashingMachine();
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~WashingMachine();
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//! Create the washing machine.
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//! @param sceneHandle A handle to the physics scene to create the washing machine in.
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//! @param cylinderRadius Inside radius of the cylinder.
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//! @param cylinderHeight How tall to make the cylinder.
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//! @param position Where to position the cylinder.
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//! @param RPM How fast to spin the 'blade' in rotations per minute.
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void SetupWashingMachine(AzPhysics::SceneHandle sceneHandle, float cylinderRadius, float cylinderHeight,
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const AZ::Vector3& position, float RPM);
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//! Clean up the machine.
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void TearDownWashingMachine();
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private:
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void UpdateBlade(float fixedDeltaTime);
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//! Helper to animate the 'blade'.
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struct BladeAnimation
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{
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//! Initialize the animation at the given RPM.
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//! @param RPM - how fast to spin the 'blade' in rotations per minute.
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void Init(float RPM);
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//! Step the animation by the given time and return a quaternion of the new rotation.
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//! @param deltaTime - time since last step of the animation.
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//! @return AZ::Quaternion - new rotation after updating.
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AZ::Quaternion StepAnimation(float deltaTime);
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private:
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float m_angularVelocity;
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float m_angularPosition;
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};
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static const int NumCylinderSide = 12;
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AZStd::array<AzPhysics::SimulatedBodyHandle, NumCylinderSide> m_cylinder;
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AzPhysics::SimulatedBodyHandle m_blade;
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AzPhysics::SceneHandle m_sceneHandle = AzPhysics::InvalidSceneHandle;
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BladeAnimation m_bladeAnimation;
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AzPhysics::SceneEvents::OnSceneSimulationStartHandler m_sceneStartSimHandler;
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};
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} // namespace PhysX::Benchmarks
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#endif //HAVE_BENCHMARK
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