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31 lines
675 B
C++
31 lines
675 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <PhysX_precompiled.h>
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#include <System/PhysXCpuDispatcher.h>
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#include <System/PhysXJob.h>
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namespace PhysX
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{
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PhysXCpuDispatcher* PhysXCpuDispatcherCreate()
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{
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return aznew PhysXCpuDispatcher();
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}
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void PhysXCpuDispatcher::submitTask(physx::PxBaseTask& task)
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{
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auto azJob = aznew PhysXJob(task);
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azJob->Start();
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}
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physx::PxU32 PhysXCpuDispatcher::getWorkerCount() const
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{
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return AZ::JobContext::GetGlobalContext()->GetJobManager().GetNumWorkerThreads();
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}
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} // namespace PhysX
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