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o3de/Gems/PhysX/Code/Source/System/PhysXAllocator.h

37 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <PxPhysicsAPI.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/TypeInfo.h>
namespace PhysX
{
//! System allocator to be used for all PhysX gem persistent allocations.
class PhysXAllocator
: public AZ::SystemAllocator
{
friend class AZ::AllocatorInstance<PhysXAllocator>;
public:
AZ_TYPE_INFO(PhysXAllocator, "{C07BA28C-F6AF-4AFA-A45C-6747476DE07F}");
const char* GetName() const override { return "PhysX System Allocator"; }
const char* GetDescription() const override { return "PhysX general memory allocator"; }
};
//! Implementation of the PhysX memory allocation callback interface using Open 3D Engine allocator.
class PxAzAllocatorCallback
: public physx::PxAllocatorCallback
{
void* allocate(size_t size, const char* typeName, const char* filename, int line) override;
void deallocate(void* ptr) override;
};
}