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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <PxPhysicsAPI.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/RTTI/TypeInfo.h>
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namespace PhysX
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{
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//! System allocator to be used for all PhysX gem persistent allocations.
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class PhysXAllocator
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: public AZ::SystemAllocator
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{
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friend class AZ::AllocatorInstance<PhysXAllocator>;
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public:
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AZ_TYPE_INFO(PhysXAllocator, "{C07BA28C-F6AF-4AFA-A45C-6747476DE07F}");
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const char* GetName() const override { return "PhysX System Allocator"; }
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const char* GetDescription() const override { return "PhysX general memory allocator"; }
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};
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//! Implementation of the PhysX memory allocation callback interface using Open 3D Engine allocator.
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class PxAzAllocatorCallback
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: public physx::PxAllocatorCallback
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{
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void* allocate(size_t size, const char* typeName, const char* filename, int line) override;
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void deallocate(void* ptr) override;
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};
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}
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