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o3de/Gems/PhysX/Code/Source/Collision.h

39 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <PxPhysicsAPI.h>
namespace AzPhysics
{
class CollisionGroup;
class CollisionLayer;
}
namespace PhysX
{
namespace Collision
{
physx::PxFilterFlags DefaultFilterShader(
physx::PxFilterObjectAttributes attributes0, physx::PxFilterData filterData0,
physx::PxFilterObjectAttributes attributes1, physx::PxFilterData filterData1,
physx::PxPairFlags& pairFlags, const void* constantBlock, physx::PxU32 constantBlockSize);
physx::PxFilterFlags DefaultFilterShaderCCD(
physx::PxFilterObjectAttributes attributes0, physx::PxFilterData filterData0,
physx::PxFilterObjectAttributes attributes1, physx::PxFilterData filterData1,
physx::PxPairFlags& pairFlags, const void* constantBlock, physx::PxU32 constantBlockSize);
AZ::u64 Combine(AZ::u32 word0, AZ::u32 word1);
physx::PxFilterData CreateFilterData(const AzPhysics::CollisionLayer& layer, const AzPhysics::CollisionGroup& group);
void SetLayer(const AzPhysics::CollisionLayer& layer, physx::PxFilterData& filterData);
void SetGroup(const AzPhysics::CollisionGroup& group, physx::PxFilterData& filterData);
bool ShouldCollide(const physx::PxFilterData& filterData0, const physx::PxFilterData& filterData1);
}
}