You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/PhysX/Code/Editor/EditorSubComponentModeSnapP...

42 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Editor/EditorSubComponentModeSnap.h>
namespace PhysX
{
/// This sub-component mode gets an entity position from its base class on mouse down
/// and sets a position (AZ::Vector3) value in the component that uses it.
class EditorSubComponentModeSnapPosition
: public EditorSubComponentModeSnap
{
public:
EditorSubComponentModeSnapPosition(
const AZ::EntityComponentIdPair& entityComponentIdPair
, const AZ::Uuid& componentType
, const AZStd::string& name
, bool selectLeadOnSnap);
~EditorSubComponentModeSnapPosition() override;
protected:
// PhysX::EditorSubComponentModeSnap
void DisplaySpecificSnapType(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay,
const AZ::Vector3& jointPosition,
const AZ::Vector3& snapDirection,
float snapLength) override;
void InitMouseDownCallBack() override;
private:
bool m_selectLeadOnSnap = true;
};
} // namespace PhysX