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o3de/Gems/PhysX/Code/Editor/EditorSubComponentModeLinear.h

46 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Editor/EditorSubComponentModeBase.h>
namespace AzToolsFramework
{
class LinearManipulator;
}
namespace PhysX
{
class EditorSubComponentModeLinear
: public PhysX::EditorSubComponentModeBase
{
public:
EditorSubComponentModeLinear(
const AZ::EntityComponentIdPair& entityComponentIdPair
, const AZ::Uuid& componentType
, const AZStd::string& name
, float exponent
, float max
, float min);
~EditorSubComponentModeLinear();
// PhysX::EditorSubComponentModeBase
void Refresh() override;
private:
float DisplacementToDeltaValue(float displacement) const;
float ValueToDisplacement(float value) const;
float m_exponent = 1.0f;
float m_inverseExponent = 1.0f;
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_manipulator;
float m_max = FLT_MAX;
float m_min = -FLT_MAX;
};
} // namespace PhysX