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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Editor/EditorSubComponentModeBase.h>
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namespace AzToolsFramework
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{
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class LinearManipulator;
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}
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namespace PhysX
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{
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class EditorSubComponentModeLinear
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: public PhysX::EditorSubComponentModeBase
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{
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public:
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EditorSubComponentModeLinear(
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const AZ::EntityComponentIdPair& entityComponentIdPair
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, const AZ::Uuid& componentType
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, const AZStd::string& name
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, float exponent
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, float max
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, float min);
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~EditorSubComponentModeLinear();
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// PhysX::EditorSubComponentModeBase
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void Refresh() override;
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private:
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float DisplacementToDeltaValue(float displacement) const;
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float ValueToDisplacement(float value) const;
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float m_exponent = 1.0f;
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float m_inverseExponent = 1.0f;
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_manipulator;
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float m_max = FLT_MAX;
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float m_min = -FLT_MAX;
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};
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} // namespace PhysX
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