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o3de/Gems/PhysX/Code/Editor/EditorSubComponentModeBase.h

55 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
namespace AzFramework
{
class DebugDisplayRequests;
struct ViewportInfo;
}
namespace AzToolsFramework
{
namespace ViewportInteraction
{
struct MouseInteractionEvent;
}
}
namespace PhysX
{
class EditorJointTypeDrawer;
/// Base class for (joints) sub-component modes.
class EditorSubComponentModeBase
{
public:
EditorSubComponentModeBase(
const AZ::EntityComponentIdPair& entityComponentIdPair,
const AZ::Uuid& componentType,
const AZStd::string& name);
virtual ~EditorSubComponentModeBase() = default;
/// Additional mouse handling by sub-component mode. Does not absorb mouse event.
virtual void HandleMouseInteraction(
[[maybe_unused]] const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) {};
virtual void Refresh() = 0;
AZStd::string m_name;///< Name of sub-component mode.
protected:
AZ::EntityComponentIdPair m_entityComponentId;///< Entity Id and component pair.
private:
AZStd::shared_ptr<EditorJointTypeDrawer> m_jointTypeDrawer;///< Drawer that draws component type specific objects in the viewport.
};
} // namespace PhysX