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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzNetworking/ConnectionLayer/IConnection.h>
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#include <gmock/gmock.h>
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// The following is a mock of IConnection used to test endpoints in MultiplayerSystemComponent
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// without an actual IConnection
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using namespace AzNetworking;
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class IMultiplayerConnectionMock : public IConnection
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{
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public:
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IMultiplayerConnectionMock(ConnectionId connectionId, const IpAddress& address, ConnectionRole connectionRole)
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: IConnection(connectionId, address)
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, m_role(connectionRole)
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{
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;
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}
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~IMultiplayerConnectionMock() override{};
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MOCK_METHOD1(SendReliablePacket, bool(const IPacket&));
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MOCK_METHOD1(SendUnreliablePacket, PacketId(const IPacket&));
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MOCK_CONST_METHOD1(WasPacketAcked, bool(const PacketId));
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MOCK_CONST_METHOD0(GetConnectionState, ConnectionState());
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ConnectionRole GetConnectionRole() const override
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{
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return m_role;
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};
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MOCK_METHOD2(Disconnect, bool(DisconnectReason, TerminationEndpoint));
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MOCK_METHOD1(SetConnectionMtu, void(uint32_t));
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MOCK_CONST_METHOD0(GetConnectionMtu, uint32_t());
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MOCK_METHOD1(SetConnectionMtu, void(const ConnectionQuality&));
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MOCK_METHOD1(SetConnectionQuality, void(const ConnectionQuality&));
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ConnectionRole m_role;
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};
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