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85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Multiplayer/Components/MultiplayerComponent.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace Multiplayer
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{
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void MultiplayerComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MultiplayerComponent, AZ::Component>()
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->Version(1);
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}
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}
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void MultiplayerComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC_CE("NetBindService"));
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}
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const NetBindComponent* MultiplayerComponent::GetNetBindComponent() const
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{
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return m_netBindComponent;
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}
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NetBindComponent* MultiplayerComponent::GetNetBindComponent()
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{
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return m_netBindComponent;
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}
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NetEntityId MultiplayerComponent::GetNetEntityId() const
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{
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return m_netBindComponent ? m_netBindComponent->GetNetEntityId() : InvalidNetEntityId;
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}
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bool MultiplayerComponent::IsNetEntityRoleAuthority() const
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{
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return m_netBindComponent ? m_netBindComponent->IsNetEntityRoleAuthority() : false;
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}
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bool MultiplayerComponent::IsNetEntityRoleAutonomous() const
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{
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return m_netBindComponent ? m_netBindComponent->IsNetEntityRoleAutonomous() : false;
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}
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bool MultiplayerComponent::IsNetEntityRoleServer() const
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{
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return m_netBindComponent ? m_netBindComponent->IsNetEntityRoleServer() : false;
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}
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bool MultiplayerComponent::IsNetEntityRoleClient() const
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{
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return m_netBindComponent ? m_netBindComponent->IsNetEntityRoleClient() : false;
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}
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ConstNetworkEntityHandle MultiplayerComponent::GetEntityHandle() const
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{
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const NetBindComponent* netBindComponent = GetNetBindComponent();
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return netBindComponent ? netBindComponent->GetEntityHandle() : ConstNetworkEntityHandle();
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}
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NetworkEntityHandle MultiplayerComponent::GetEntityHandle()
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{
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NetBindComponent* netBindComponent = GetNetBindComponent();
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return netBindComponent ? netBindComponent->GetEntityHandle() : NetworkEntityHandle();
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}
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void MultiplayerComponent::MarkDirty()
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{
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NetBindComponent* netBindComponent = GetNetBindComponent();
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if (netBindComponent != nullptr)
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{
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netBindComponent->MarkDirty();
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}
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}
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}
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