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o3de/Gems/FastNoise/Code/Source/FastNoiseSystemComponent.h

44 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <FastNoise/Ebuses/FastNoiseBus.h>
namespace FastNoiseGem
{
class FastNoiseSystemComponent
: public AZ::Component
, protected FastNoiseRequestBus::Handler
{
public:
AZ_COMPONENT(FastNoiseSystemComponent, "{95DB5FB8-A4BF-4781-B639-C0B33C93AB94}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
protected:
////////////////////////////////////////////////////////////////////////
// FastNoiseRequestBus interface implementation
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
};
}