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o3de/Gems/FastNoise/Code/Source/FastNoiseEditorModule.h

27 lines
602 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "FastNoise_precompiled.h"
#include <FastNoiseModule.h>
namespace FastNoiseGem
{
class FastNoiseEditorModule
: public FastNoiseModule
{
public:
AZ_RTTI(FastNoiseEditorModule, "{119E8542-E0D2-4D58-9C87-B8E7CF032274}", FastNoiseModule);
AZ_CLASS_ALLOCATOR(FastNoiseEditorModule, AZ::SystemAllocator, 0);
FastNoiseEditorModule();
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
};
}