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61 lines
2.7 KiB
C++
61 lines
2.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "FastNoise_precompiled.h"
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#include "EditorFastNoiseGradientComponent.h"
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namespace FastNoiseGem
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{
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void EditorFastNoiseGradientComponent::Reflect(AZ::ReflectContext* context)
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{
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EditorGradientComponentBase::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorFastNoiseGradientComponent, EditorGradientComponentBase>()
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->Version(0)
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;
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if (auto editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorFastNoiseGradientComponent>(
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EditorFastNoiseGradientComponent::s_componentName, EditorFastNoiseGradientComponent::s_componentDescription)
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Icon, s_icon)
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->Attribute(AZ::Edit::Attributes::ViewportIcon, s_viewportIcon)
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->Attribute(AZ::Edit::Attributes::HelpPageURL, s_helpUrl)
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->Attribute(AZ::Edit::Attributes::Category, EditorFastNoiseGradientComponent::s_categoryName)
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->UIElement(AZ::Edit::UIHandlers::Button, "GenerateRandomSeed", "Generate a new random seed")
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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->Attribute(AZ::Edit::Attributes::ButtonText, "Generate Random Seed")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorFastNoiseGradientComponent::OnGenerateRandomSeed)
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;
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}
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}
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}
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AZ::u32 EditorFastNoiseGradientComponent::ConfigurationChanged()
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{
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bool noiseTypeChanged = m_component.m_configuration.m_noiseType != m_configuration.m_noiseType;
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EditorGradientComponentBase::ConfigurationChanged();
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// Repopulate the menu based on the new attribute visibility if our noise type has changed
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return noiseTypeChanged ? AZ::Edit::PropertyRefreshLevels::EntireTree : AZ::Edit::PropertyRefreshLevels::None;
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}
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AZ::Crc32 EditorFastNoiseGradientComponent::OnGenerateRandomSeed()
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{
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// The random seed has to be at least 1 to be valid on all platforms for this gradient type
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m_configuration.m_seed = AZ::GetMax(rand(), 1);
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return ConfigurationChanged();
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}
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} //namespace FastNoiseGem
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