You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/FastNoise/Code/Source/EditorFastNoiseGradientComp...

61 lines
2.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "FastNoise_precompiled.h"
#include "EditorFastNoiseGradientComponent.h"
namespace FastNoiseGem
{
void EditorFastNoiseGradientComponent::Reflect(AZ::ReflectContext* context)
{
EditorGradientComponentBase::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorFastNoiseGradientComponent, EditorGradientComponentBase>()
->Version(0)
;
if (auto editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorFastNoiseGradientComponent>(
EditorFastNoiseGradientComponent::s_componentName, EditorFastNoiseGradientComponent::s_componentDescription)
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Icon, s_icon)
->Attribute(AZ::Edit::Attributes::ViewportIcon, s_viewportIcon)
->Attribute(AZ::Edit::Attributes::HelpPageURL, s_helpUrl)
->Attribute(AZ::Edit::Attributes::Category, EditorFastNoiseGradientComponent::s_categoryName)
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->UIElement(AZ::Edit::UIHandlers::Button, "GenerateRandomSeed", "Generate a new random seed")
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->Attribute(AZ::Edit::Attributes::ButtonText, "Generate Random Seed")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorFastNoiseGradientComponent::OnGenerateRandomSeed)
;
}
}
}
AZ::u32 EditorFastNoiseGradientComponent::ConfigurationChanged()
{
bool noiseTypeChanged = m_component.m_configuration.m_noiseType != m_configuration.m_noiseType;
EditorGradientComponentBase::ConfigurationChanged();
// Repopulate the menu based on the new attribute visibility if our noise type has changed
return noiseTypeChanged ? AZ::Edit::PropertyRefreshLevels::EntireTree : AZ::Edit::PropertyRefreshLevels::None;
}
AZ::Crc32 EditorFastNoiseGradientComponent::OnGenerateRandomSeed()
{
// The random seed has to be at least 1 to be valid on all platforms for this gradient type
m_configuration.m_seed = AZ::GetMax(rand(), 1);
return ConfigurationChanged();
}
} //namespace FastNoiseGem