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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include "DebugDrawTextComponent.h"
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#include "EditorDebugDrawComponentCommon.h"
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namespace DebugDraw
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{
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class EditorDebugDrawTextComponent
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: public AzToolsFramework::Components::EditorComponentBase
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{
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friend class DebugDrawSystemComponent;
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public:
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AZ_EDITOR_COMPONENT(EditorDebugDrawTextComponent, "{1B61B17F-AEE3-4AEB-A4E4-2BB053FB45D9}", AzToolsFramework::Components::EditorComponentBase);
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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// EditorComponentBase
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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// AZ::Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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protected:
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void OnPropertyUpdate();
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DebugDrawTextElement m_element;
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EditorDebugDrawComponentSettings m_settings;
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};
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}
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