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o3de/Gems/AudioEngineWwise/Code/audioenginewwise_files.cmake

40 lines
1.3 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
Source/AudioEngineWwiseGemSystemComponent.cpp
Source/AudioEngineWwiseGemSystemComponent.h
Source/Engine/ATLEntities_wwise.h
Source/Engine/AudioSourceManager.h
Source/Engine/AudioSystemImpl_wwise.h
Source/Engine/AudioSystemImplCVars.h
Source/Engine/Common_wwise.h
Source/Engine/Config_wwise.h
Source/Engine/FileIOHandler_wwise.h
Source/Engine/PluginRegistration_wwise.h
Source/Engine/AudioSourceManager.cpp
Source/Engine/AudioSystemImpl_wwise.cpp
Source/Engine/AudioSystemImplCVars.cpp
Source/Engine/Common_wwise.cpp
Source/Engine/Config_wwise.cpp
Source/Engine/FileIOHandler_wwise.cpp
Source/Engine/AudioInput/AudioInputFile.cpp
Source/Engine/AudioInput/AudioInputFile.h
Source/Engine/AudioInput/AudioInputMicrophone.cpp
Source/Engine/AudioInput/AudioInputMicrophone.h
Source/Engine/AudioInput/AudioInputStream.cpp
Source/Engine/AudioInput/AudioInputStream.h
Source/Engine/AudioInput/WavParser.cpp
Source/Engine/AudioInput/WavParser.h
)
# Skip the following file that is also used in the editor shared target so the compiler will recognize its the same symbol
set(SKIP_UNITY_BUILD_INCLUSION_FILES
Source/AudioEngineWwiseGemSystemComponent.cpp
)