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40 lines
1.3 KiB
CMake
40 lines
1.3 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set(FILES
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Source/AudioEngineWwiseGemSystemComponent.cpp
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Source/AudioEngineWwiseGemSystemComponent.h
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Source/Engine/ATLEntities_wwise.h
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Source/Engine/AudioSourceManager.h
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Source/Engine/AudioSystemImpl_wwise.h
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Source/Engine/AudioSystemImplCVars.h
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Source/Engine/Common_wwise.h
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Source/Engine/Config_wwise.h
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Source/Engine/FileIOHandler_wwise.h
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Source/Engine/PluginRegistration_wwise.h
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Source/Engine/AudioSourceManager.cpp
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Source/Engine/AudioSystemImpl_wwise.cpp
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Source/Engine/AudioSystemImplCVars.cpp
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Source/Engine/Common_wwise.cpp
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Source/Engine/Config_wwise.cpp
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Source/Engine/FileIOHandler_wwise.cpp
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Source/Engine/AudioInput/AudioInputFile.cpp
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Source/Engine/AudioInput/AudioInputFile.h
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Source/Engine/AudioInput/AudioInputMicrophone.cpp
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Source/Engine/AudioInput/AudioInputMicrophone.h
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Source/Engine/AudioInput/AudioInputStream.cpp
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Source/Engine/AudioInput/AudioInputStream.h
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Source/Engine/AudioInput/WavParser.cpp
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Source/Engine/AudioInput/WavParser.h
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)
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# Skip the following file that is also used in the editor shared target so the compiler will recognize its the same symbol
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set(SKIP_UNITY_BUILD_INCLUSION_FILES
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Source/AudioEngineWwiseGemSystemComponent.cpp
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)
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