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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzTest/AzTest.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AudioSystemEditor_wwise.h>
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namespace UnitTest
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{
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class AudioEngineWwiseEditorTests
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: public ::testing::Test
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{
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protected:
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void SetUp() override
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{
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if (!AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
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}
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}
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void TearDown() override
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{
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if (AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
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}
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}
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};
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TEST_F(AudioEngineWwiseEditorTests, CreateControl_LocalizedBankPath_NameDoesNotContainPath)
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{
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using namespace AudioControls;
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CAudioSystemEditor_wwise editorWwise;
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SControlDef controlDefinition("LocalizedBank", eWCT_WWISE_SOUND_BANK, true, nullptr, "en-us");
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auto audioControl = editorWwise.CreateControl(controlDefinition);
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// Ensure audioControl's name does not contain "en-us".
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AZStd::string name = audioControl->GetName();
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EXPECT_EQ(name.find("en-us"), AZStd::string::npos);
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}
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} // namespace UnitTest
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AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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