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76 lines
3.4 KiB
C++
76 lines
3.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzToolsFramework/API/EditorWindowRequestBus.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/Window/ShaderManagementConsoleWindowRequestBus.h>
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#include <Atom/Core/ShaderManagementConsoleRequestBus.h>
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#include <Source/Window/ShaderManagementConsoleBrowserInteractions.h>
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#include <Source/Window/ShaderManagementConsoleWindow.h>
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namespace ShaderManagementConsole
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{
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//! ShaderManagementConsoleWindowComponent is the entry point for the Shader Management Console gem user interface, and is mainly
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//! used for initialization and registration of other classes, including ShaderManagementConsoleWindow.
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class ShaderManagementConsoleWindowComponent
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: public AZ::Component
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, private ShaderManagementConsoleWindowRequestBus::Handler
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, private ShaderManagementConsoleRequestBus::Handler
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, private AzToolsFramework::EditorWindowRequestBus::Handler
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{
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public:
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AZ_COMPONENT(ShaderManagementConsoleWindowComponent, "{03976F19-3C74-49FE-A15F-7D3CADBA616C}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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private:
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// Temporary structure when generating shader variants.
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struct ShaderVariantListInfo
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{
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AZStd::string m_materialFileName;
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AZStd::vector<AZ::RPI::ShaderCollection::Item> m_shaderItems;
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};
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//////////////////////////////////////////////////////////////////////////
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// AzToolsFramework::EditorWindowRequests::Bus::Handler
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QWidget* GetAppMainWindow() override;
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//////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// ShaderManagementConsoleWindowRequestBus::Handler overrides...
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void CreateShaderManagementConsoleWindow() override;
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void DestroyShaderManagementConsoleWindow() override;
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// ShaderManagementConsoleRequestBus::Handler overrides...
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AZ::Data::AssetInfo GetSourceAssetInfo(const AZStd::string& sourceAssetFileName) override;
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AZStd::vector<AZ::Data::AssetId> FindMaterialAssetsUsingShader(const AZStd::string& shaderFilePath) override;
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AZStd::vector<AZ::RPI::ShaderCollection::Item> GetMaterialInstanceShaderItems(const AZ::Data::AssetId& assetId) override;
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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AZStd::unique_ptr<ShaderManagementConsoleWindow> m_window;
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AZStd::unique_ptr<ShaderManagementConsoleBrowserInteractions> m_assetBrowserInteractions;
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};
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}
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