You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/RPI/Code/atom_rpi_reflect_files.cmake

161 lines
8.2 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
Include/Atom/RPI.Reflect/AssetCreator.h
Include/Atom/RPI.Reflect/Base.h
Include/Atom/RPI.Reflect/FeatureProcessorDescriptor.h
Include/Atom/RPI.Reflect/GpuQuerySystemDescriptor.h
Include/Atom/RPI.Reflect/Limits.h
Include/Atom/RPI.Reflect/RPISystemDescriptor.h
Include/Atom/RPI.Reflect/ResourcePoolAsset.h
Include/Atom/RPI.Reflect/ResourcePoolAssetCreator.h
Include/Atom/RPI.Reflect/Buffer/BufferAsset.h
Include/Atom/RPI.Reflect/Buffer/BufferAssetCreator.h
Include/Atom/RPI.Reflect/Buffer/BufferAssetView.h
Include/Atom/RPI.Reflect/Model/ModelAsset.h
Include/Atom/RPI.Reflect/Model/ModelKdTree.h
Include/Atom/RPI.Reflect/Model/ModelLodAsset.h
Include/Atom/RPI.Reflect/Model/ModelLodIndex.h
Include/Atom/RPI.Reflect/Model/ModelAssetCreator.h
Include/Atom/RPI.Reflect/Model/ModelLodAssetCreator.h
Include/Atom/RPI.Reflect/Model/MorphTargetDelta.h
Include/Atom/RPI.Reflect/Model/MorphTargetMetaAsset.h
Include/Atom/RPI.Reflect/Model/MorphTargetMetaAssetCreator.h
Include/Atom/RPI.Reflect/Model/SkinMetaAsset.h
Include/Atom/RPI.Reflect/Model/SkinMetaAssetCreator.h
Include/Atom/RPI.Reflect/Asset/AssetHandler.h
Include/Atom/RPI.Reflect/Asset/AssetUtils.h
Include/Atom/RPI.Reflect/Asset/AssetUtils.inl
Include/Atom/RPI.Reflect/Asset/AssetReference.h
Include/Atom/RPI.Reflect/Asset/BuiltInAssetHandler.h
Include/Atom/RPI.Reflect/Image/AttachmentImageAsset.h
Include/Atom/RPI.Reflect/Image/AttachmentImageAssetCreator.h
Include/Atom/RPI.Reflect/Image/DefaultStreamingImageControllerAsset.h
Include/Atom/RPI.Reflect/Image/Image.h
Include/Atom/RPI.Reflect/Image/ImageAsset.h
Include/Atom/RPI.Reflect/Image/ImageMipChainAsset.h
Include/Atom/RPI.Reflect/Image/ImageMipChainAssetCreator.h
Include/Atom/RPI.Reflect/Image/ImageSystemDescriptor.h
Include/Atom/RPI.Reflect/Image/StreamingImageAsset.h
Include/Atom/RPI.Reflect/Image/StreamingImageAssetCreator.h
Include/Atom/RPI.Reflect/Image/StreamingImageAssetHandler.h
Include/Atom/RPI.Reflect/Image/StreamingImageControllerAsset.h
Include/Atom/RPI.Reflect/Image/StreamingImagePoolAsset.h
Include/Atom/RPI.Reflect/Image/StreamingImagePoolAssetCreator.h
Include/Atom/RPI.Reflect/Material/LuaMaterialFunctor.h
Include/Atom/RPI.Reflect/Material/MaterialAsset.h
Include/Atom/RPI.Reflect/Material/MaterialAssetCreatorCommon.h
Include/Atom/RPI.Reflect/Material/MaterialAssetCreator.h
Include/Atom/RPI.Reflect/Material/MaterialDynamicMetadata.h
Include/Atom/RPI.Reflect/Material/MaterialPropertyDescriptor.h
Include/Atom/RPI.Reflect/Material/MaterialPropertiesLayout.h
Include/Atom/RPI.Reflect/Material/MaterialPropertyValue.h
Include/Atom/RPI.Reflect/Material/MaterialTypeAsset.h
Include/Atom/RPI.Reflect/Material/MaterialTypeAssetCreator.h
Include/Atom/RPI.Reflect/Material/ShaderCollection.h
Include/Atom/RPI.Reflect/Material/MaterialFunctor.h
Include/Atom/RPI.Reflect/Pass/ComputePassData.h
Include/Atom/RPI.Reflect/Pass/CopyPassData.h
Include/Atom/RPI.Reflect/Pass/DownsampleMipChainPassData.h
Include/Atom/RPI.Reflect/Pass/FullscreenTrianglePassData.h
Include/Atom/RPI.Reflect/Pass/PassAsset.h
Include/Atom/RPI.Reflect/Pass/PassAttachmentReflect.h
Include/Atom/RPI.Reflect/Pass/PassData.h
Include/Atom/RPI.Reflect/Pass/PassDescriptor.h
Include/Atom/RPI.Reflect/Pass/PassName.h
Include/Atom/RPI.Reflect/Pass/PassRequest.h
Include/Atom/RPI.Reflect/Pass/PassTemplate.h
Include/Atom/RPI.Reflect/Pass/RasterPassData.h
Include/Atom/RPI.Reflect/Pass/RenderPassData.h
Include/Atom/RPI.Reflect/Shader/ShaderCommonTypes.h
Include/Atom/RPI.Reflect/Shader/ShaderAsset.h
Include/Atom/RPI.Reflect/Shader/ShaderAssetCreator.h
Include/Atom/RPI.Reflect/Shader/ShaderInputContract.h
Include/Atom/RPI.Reflect/Shader/ShaderOptionGroup.h
Include/Atom/RPI.Reflect/Shader/ShaderOptionGroupLayout.h
Include/Atom/RPI.Reflect/Shader/ShaderOutputContract.h
Include/Atom/RPI.Reflect/Shader/ShaderOptionTypes.h
Include/Atom/RPI.Reflect/Shader/ShaderVariantKey.h
Include/Atom/RPI.Reflect/Shader/ShaderVariantTreeAsset.h
Include/Atom/RPI.Reflect/Shader/ShaderVariantAsset.h
Include/Atom/RPI.Reflect/Shader/IShaderVariantFinder.h
Include/Atom/RPI.Reflect/Shader/PrecompiledShaderAssetSourceData.h
Include/Atom/RPI.Reflect/System/AnyAsset.h
Include/Atom/RPI.Reflect/System/AssetAliases.h
Include/Atom/RPI.Reflect/System/PipelineRenderSettings.h
Include/Atom/RPI.Reflect/System/RenderPipelineDescriptor.h
Include/Atom/RPI.Reflect/System/SceneDescriptor.h
Source/RPI.Reflect/Base.cpp
Source/RPI.Reflect/FeatureProcessorDescriptor.cpp
Source/RPI.Reflect/GpuQuerySystemDescriptor.cpp
Source/RPI.Reflect/RPISystemDescriptor.cpp
Source/RPI.Reflect/Asset/AssetReference.cpp
Source/RPI.Reflect/Asset/AssetUtils.cpp
Source/RPI.Reflect/Asset/BuiltInAssetHandler.cpp
Source/RPI.Reflect/Buffer/BufferAsset.cpp
Source/RPI.Reflect/Buffer/BufferAssetCreator.cpp
Source/RPI.Reflect/Buffer/BufferAssetView.cpp
Source/RPI.Reflect/Model/ModelAsset.cpp
Source/RPI.Reflect/Model/ModelKdTree.cpp
Source/RPI.Reflect/Model/ModelLodAsset.cpp
Source/RPI.Reflect/Model/ModelAssetCreator.cpp
Source/RPI.Reflect/Model/ModelLodAssetCreator.cpp
Source/RPI.Reflect/Model/MorphTargetDelta.cpp
Source/RPI.Reflect/Model/MorphTargetMetaAsset.cpp
Source/RPI.Reflect/Model/MorphTargetMetaAssetCreator.cpp
Source/RPI.Reflect/Model/SkinMetaAsset.cpp
Source/RPI.Reflect/Model/SkinMetaAssetCreator.cpp
Source/RPI.Reflect/ResourcePoolAsset.cpp
Source/RPI.Reflect/ResourcePoolAssetCreator.cpp
Source/RPI.Reflect/Image/AttachmentImageAsset.cpp
Source/RPI.Reflect/Image/AttachmentImageAssetCreator.cpp
Source/RPI.Reflect/Image/DefaultStreamingImageControllerAsset.cpp
Source/RPI.Reflect/Image/Image.cpp
Source/RPI.Reflect/Image/ImageAsset.cpp
Source/RPI.Reflect/Image/ImageMipChainAsset.cpp
Source/RPI.Reflect/Image/ImageMipChainAssetCreator.cpp
Source/RPI.Reflect/Image/ImageSystemDescriptor.cpp
Source/RPI.Reflect/Image/StreamingImageAsset.cpp
Source/RPI.Reflect/Image/StreamingImageAssetCreator.cpp
Source/RPI.Reflect/Image/StreamingImageAssetHandler.cpp
Source/RPI.Reflect/Image/StreamingImageControllerAsset.cpp
Source/RPI.Reflect/Image/StreamingImagePoolAsset.cpp
Source/RPI.Reflect/Image/StreamingImagePoolAssetCreator.cpp
Source/RPI.Reflect/Material/MaterialPropertyValue.cpp
Source/RPI.Reflect/Material/MaterialAsset.cpp
Source/RPI.Reflect/Material/MaterialAssetCreatorCommon.cpp
Source/RPI.Reflect/Material/MaterialAssetCreator.cpp
Source/RPI.Reflect/Material/LuaMaterialFunctor.cpp
Source/RPI.Reflect/Material/MaterialDynamicMetadata.cpp
Source/RPI.Reflect/Material/MaterialPropertyDescriptor.cpp
Source/RPI.Reflect/Material/MaterialPropertiesLayout.cpp
Source/RPI.Reflect/Material/MaterialTypeAsset.cpp
Source/RPI.Reflect/Material/MaterialTypeAssetCreator.cpp
Source/RPI.Reflect/Material/ShaderCollection.cpp
Source/RPI.Reflect/Material/MaterialFunctor.cpp
Source/RPI.Reflect/Pass/PassAsset.cpp
Source/RPI.Reflect/Pass/PassAttachmentReflect.cpp
Source/RPI.Reflect/Pass/PassRequest.cpp
Source/RPI.Reflect/Pass/PassTemplate.cpp
Source/RPI.Reflect/Shader/ShaderStageType.cpp
Source/RPI.Reflect/Shader/ShaderAsset.cpp
Source/RPI.Reflect/Shader/ShaderAssetCreator.cpp
Source/RPI.Reflect/Shader/ShaderInputContract.cpp
Source/RPI.Reflect/Shader/ShaderOptionGroup.cpp
Source/RPI.Reflect/Shader/ShaderOptionGroupLayout.cpp
Source/RPI.Reflect/Shader/ShaderOutputContract.cpp
Source/RPI.Reflect/Shader/ShaderVariantKey.cpp
Source/RPI.Reflect/Shader/ShaderVariantTreeAsset.cpp
Source/RPI.Reflect/Shader/ShaderVariantAsset.cpp
Source/RPI.Reflect/Shader/PrecompiledShaderAssetSourceData.cpp
Source/RPI.Reflect/System/AnyAsset.cpp
Source/RPI.Reflect/System/AssetAliases.cpp
Source/RPI.Reflect/System/RenderPipelineDescriptor.cpp
Source/RPI.Reflect/System/SceneDescriptor.cpp
)