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112 lines
4.3 KiB
C++
112 lines
4.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Feature/Material/MaterialAssignmentId.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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namespace Render
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{
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void MaterialAssignmentId::Reflect(ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<MaterialAssignmentId>()
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->Version(1)
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->Field("lodIndex", &MaterialAssignmentId::m_lodIndex)
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->Field("materialAssetId", &MaterialAssignmentId::m_materialAssetId)
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;
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<MaterialAssignmentId>("MaterialAssignmentId")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Category, "render")
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Constructor()
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->Constructor<const MaterialAssignmentId&>()
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->Constructor<MaterialAssignmentLodIndex, AZ::Data::AssetId>()
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->Method("IsDefault", &MaterialAssignmentId::IsDefault)
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->Method("IsAssetOnly", &MaterialAssignmentId::IsAssetOnly)
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->Method("IsLodAndAsset", &MaterialAssignmentId::IsLodAndAsset)
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->Method("ToString", &MaterialAssignmentId::ToString)
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->Property("lodIndex", BehaviorValueProperty(&MaterialAssignmentId::m_lodIndex))
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->Property("materialAssetId", BehaviorValueProperty(&MaterialAssignmentId::m_materialAssetId))
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;
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}
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}
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MaterialAssignmentId::MaterialAssignmentId(MaterialAssignmentLodIndex lodIndex, const AZ::Data::AssetId& materialAssetId)
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: m_lodIndex(lodIndex)
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, m_materialAssetId(materialAssetId)
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{
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}
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MaterialAssignmentId MaterialAssignmentId::CreateDefault()
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{
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return MaterialAssignmentId(NonLodIndex, AZ::Data::AssetId());
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}
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MaterialAssignmentId MaterialAssignmentId::CreateFromAssetOnly(AZ::Data::AssetId materialAssetId)
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{
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return MaterialAssignmentId(NonLodIndex, materialAssetId);
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}
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MaterialAssignmentId MaterialAssignmentId::CreateFromLodAndAsset(
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MaterialAssignmentLodIndex lodIndex, AZ::Data::AssetId materialAssetId)
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{
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return MaterialAssignmentId(lodIndex, materialAssetId);
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}
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bool MaterialAssignmentId::IsDefault() const
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{
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return m_lodIndex == NonLodIndex && !m_materialAssetId.IsValid();
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}
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bool MaterialAssignmentId::IsAssetOnly() const
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{
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return m_lodIndex == NonLodIndex && m_materialAssetId.IsValid();
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}
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bool MaterialAssignmentId::IsLodAndAsset() const
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{
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return m_lodIndex != NonLodIndex && m_materialAssetId.IsValid();
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}
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AZStd::string MaterialAssignmentId::ToString() const
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{
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AZStd::string assetPathString;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(
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assetPathString, &AZ::Data::AssetCatalogRequests::GetAssetPathById, m_materialAssetId);
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AZ::StringFunc::Path::StripPath(assetPathString);
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AZ::StringFunc::Path::StripExtension(assetPathString);
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return AZStd::string::format("%s:%llu", assetPathString.c_str(), m_lodIndex);
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}
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size_t MaterialAssignmentId::GetHash() const
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{
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size_t seed = 0;
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AZStd::hash_combine(seed, m_lodIndex);
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AZStd::hash_combine(seed, m_materialAssetId.m_subId);
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return seed;
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}
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bool MaterialAssignmentId::operator==(const MaterialAssignmentId& rhs) const
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{
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return m_lodIndex == rhs.m_lodIndex && m_materialAssetId.m_subId == rhs.m_materialAssetId.m_subId;
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}
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bool MaterialAssignmentId::operator!=(const MaterialAssignmentId& rhs) const
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{
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return !(*this == rhs);
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}
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} // namespace Render
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} // namespace AZ
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