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o3de/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.h

18 lines
341 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace AZ
{
namespace Debug
{
void ApplyMomentum(float& oldValue, float& newValue, float deltaTime);
float NormalizeAngle(float angle);
} // namespace Debug
} // namespace AZ