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18 lines
341 B
C++
18 lines
341 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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namespace AZ
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{
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namespace Debug
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{
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void ApplyMomentum(float& oldValue, float& newValue, float deltaTime);
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float NormalizeAngle(float angle);
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} // namespace Debug
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} // namespace AZ
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