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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SDKWrapper/NodeWrapper.h>
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namespace fbxsdk
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{
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class FbxScene;
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}
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struct aiScene;
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namespace AZ
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{
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namespace SDKScene
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{
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class SceneWrapperBase
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{
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public:
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AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}");
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SceneWrapperBase() = default;
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SceneWrapperBase(fbxsdk::FbxScene* fbxScene);
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virtual ~SceneWrapperBase() = default;
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SceneWrapperBase(aiScene* aiScene);
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virtual bool LoadSceneFromFile(const char* fileName);
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virtual bool LoadSceneFromFile(const AZStd::string& fileName);
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virtual const std::shared_ptr<SDKNode::NodeWrapper> GetRootNode() const;
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virtual std::shared_ptr<SDKNode::NodeWrapper> GetRootNode();
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virtual void Clear();
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virtual fbxsdk::FbxScene* GetFbxScene() const;
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virtual const aiScene* GetAssImpScene() const;
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fbxsdk::FbxScene* m_fbxScene = nullptr;
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const aiScene* m_assImpScene = nullptr;
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static const char* s_defaultSceneName;
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};
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} //namespace Scene
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} //namespace AZ
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