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o3de/AutomatedTesting/Gem/PythonTests/physics/C13351703_COM_NotIncludeTri...

100 lines
3.2 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C13351703
# Test Case Title : Check that Center of Mass calculations should not include trigger shapes
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_entities = ("Entities are found", "Entities are not found")
com_expected = ("COM value is equal to expected value", "COM value is not equal to expected value")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def C13351703_COM_NotIncludeTriggerShapes():
"""
Summary:
Check that Center of Mass calculations should not include trigger shapes.
Level Description:
RigidBody (entity) - Entity with 1 Rigid Body component and 2 PhysX Collider components
Rigid Body Component - Debug Draw Collider, Compute COM are enabled, Gravity is disabled
1st Collider - Offset(-1.0, 0.0, 0.0) - Trigger enabled
2nd Collider - Offset(1.0, 0.0, 0.0) - Trigger disabled
Expected Behavior:
We are checking if the entity is valid.
We are verifying if the center of mass is close to the collider whose trigger has been disabled.
Test Steps:
1) Open level
2) Enter game mode
3) Retrieve and validate entities
4) Validate if COM is same as expected value
5) Exit game mode
6) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test critical_results.
:return: None
"""
import os
import sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
import azlmbr.math as lymath
# Constants
OFFSET = lymath.Vector3(1.0, 0.0, 0.0) # Offset of the trigger disabled sphere
CLOSE_THRESHOLD = sys.float_info.epsilon
helper.init_idle()
# 1) Open level
helper.open_level("Physics", "C13351703_COM_NotIncludeTriggerShapes")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Retrieve and validate entities
rigid_body_id = general.find_game_entity("RigidBody")
Report.critical_result(Tests.find_entities, rigid_body_id.IsValid())
# 4) Validate if COM is same as expected value
entity_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", rigid_body_id)
com = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetCenterOfMassWorld", rigid_body_id)
Report.result(Tests.com_expected, entity_position.Add(OFFSET).IsClose(com, CLOSE_THRESHOLD))
# 5) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C13351703_COM_NotIncludeTriggerShapes)