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o3de/Gems/Terrain/Code/Source/Components/TerrainSurfaceDataSystemCom...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Components/TerrainSurfaceDataSystemComponent.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/Math/MathUtils.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <SurfaceData/SurfaceDataSystemRequestBus.h>
#include <SurfaceData/SurfaceTag.h>
#include <SurfaceData/Utility/SurfaceDataUtility.h>
namespace Terrain
{
//////////////////////////////////////////////////////////////////////////
// TerrainSurfaceDataSystemConfig
void TerrainSurfaceDataSystemConfig::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<TerrainSurfaceDataSystemConfig, AZ::ComponentConfig>()
->Version(0)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<TerrainSurfaceDataSystemConfig>(
"Terrain Surface Data System", "Configures management of surface data requests against legacy terrain")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
}
//////////////////////////////////////////////////////////////////////////
// TerrainSurfaceDataSystemComponent
void TerrainSurfaceDataSystemComponent::Reflect(AZ::ReflectContext* context)
{
TerrainSurfaceDataSystemConfig::Reflect(context);
AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<TerrainSurfaceDataSystemComponent, AZ::Component>()
->Version(0)
->Field("Configuration", &TerrainSurfaceDataSystemComponent::m_configuration)
;
if (AZ::EditContext* editContext = serialize->GetEditContext())
{
editContext->Class<TerrainSurfaceDataSystemComponent>("Terrain Surface Data System", "Manages surface data requests against legacy terrain")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Surface Data")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System"))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &TerrainSurfaceDataSystemComponent::m_configuration, "Configuration", "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
;
}
}
}
TerrainSurfaceDataSystemComponent::TerrainSurfaceDataSystemComponent(const TerrainSurfaceDataSystemConfig& configuration)
: m_configuration(configuration)
{
}
TerrainSurfaceDataSystemComponent::TerrainSurfaceDataSystemComponent()
{
}
void TerrainSurfaceDataSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC_CE("SurfaceDataProviderService"));
services.push_back(AZ_CRC_CE("TerrainSurfaceDataProviderService"));
}
void TerrainSurfaceDataSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC_CE("TerrainSurfaceDataProviderService"));
}
void TerrainSurfaceDataSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC_CE("SurfaceDataSystemService"));
}
void TerrainSurfaceDataSystemComponent::Activate()
{
m_providerHandle = SurfaceData::InvalidSurfaceDataRegistryHandle;
AzFramework::Terrain::TerrainDataNotificationBus::Handler::BusConnect();
UpdateTerrainData(AZ::Aabb::CreateNull());
}
void TerrainSurfaceDataSystemComponent::Deactivate()
{
if (m_providerHandle != SurfaceData::InvalidSurfaceDataRegistryHandle)
{
SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
&SurfaceData::SurfaceDataSystemRequestBus::Events::UnregisterSurfaceDataProvider, m_providerHandle);
m_providerHandle = SurfaceData::InvalidSurfaceDataRegistryHandle;
}
SurfaceData::SurfaceDataProviderRequestBus::Handler::BusDisconnect();
AzFramework::Terrain::TerrainDataNotificationBus::Handler::BusDisconnect();
// Clear the cached terrain bounds data
{
m_terrainBounds = AZ::Aabb::CreateNull();
m_terrainBoundsIsValid = false;
}
}
bool TerrainSurfaceDataSystemComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig)
{
if (const auto config = azrtti_cast<const TerrainSurfaceDataSystemConfig*>(baseConfig))
{
m_configuration = *config;
return true;
}
return false;
}
bool TerrainSurfaceDataSystemComponent::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const
{
if (auto config = azrtti_cast<TerrainSurfaceDataSystemConfig*>(outBaseConfig))
{
*config = m_configuration;
return true;
}
return false;
}
void TerrainSurfaceDataSystemComponent::GetSurfacePoints(
const AZ::Vector3& inPosition, SurfaceData::SurfacePointList& surfacePointList) const
{
if (m_terrainBoundsIsValid)
{
auto enumerationCallback = [&](AzFramework::Terrain::TerrainDataRequests* terrain) -> bool
{
if (terrain->GetTerrainAabb().Contains(inPosition))
{
bool isTerrainValidAtPoint = false;
AzFramework::SurfaceData::SurfacePoint terrainSurfacePoint;
terrain->GetSurfacePoint(
inPosition, terrainSurfacePoint, AzFramework::Terrain::TerrainDataRequests::Sampler::BILINEAR,
&isTerrainValidAtPoint);
const bool isHole = !isTerrainValidAtPoint;
SurfaceData::SurfacePoint point;
point.m_entityId = GetEntityId();
point.m_position = terrainSurfacePoint.m_position;
point.m_normal = terrainSurfacePoint.m_normal;
// Always add a "terrain" or "terrainHole" tag.
const AZ::Crc32 terrainTag =
isHole ? SurfaceData::Constants::s_terrainHoleTagCrc : SurfaceData::Constants::s_terrainTagCrc;
SurfaceData::AddMaxValueForMasks(point.m_masks, terrainTag, 1.0f);
// Add all of the surface tags that the terrain has at this point.
for (auto& tag : terrainSurfacePoint.m_surfaceTags)
{
SurfaceData::AddMaxValueForMasks(point.m_masks, tag.m_surfaceType, tag.m_weight);
}
surfacePointList.push_back(point);
}
// Only one handler should exist.
return false;
};
AzFramework::Terrain::TerrainDataRequestBus::EnumerateHandlers(enumerationCallback);
}
}
AZ::Aabb TerrainSurfaceDataSystemComponent::GetSurfaceAabb() const
{
auto terrain = AzFramework::Terrain::TerrainDataRequestBus::FindFirstHandler();
return terrain ? terrain->GetTerrainAabb() : AZ::Aabb::CreateNull();
}
SurfaceData::SurfaceTagVector TerrainSurfaceDataSystemComponent::GetSurfaceTags() const
{
SurfaceData::SurfaceTagVector tags;
tags.push_back(SurfaceData::Constants::s_terrainHoleTagCrc);
tags.push_back(SurfaceData::Constants::s_terrainTagCrc);
return tags;
}
void TerrainSurfaceDataSystemComponent::UpdateTerrainData(const AZ::Aabb& dirtyRegion)
{
bool terrainValidBeforeUpdate = m_terrainBoundsIsValid;
bool terrainValidAfterUpdate = false;
AZ::Aabb terrainBoundsBeforeUpdate = m_terrainBounds;
SurfaceData::SurfaceDataRegistryEntry registryEntry;
registryEntry.m_entityId = GetEntityId();
registryEntry.m_bounds = GetSurfaceAabb();
registryEntry.m_tags = GetSurfaceTags();
m_terrainBounds = registryEntry.m_bounds;
m_terrainBoundsIsValid = m_terrainBounds.IsValid();
terrainValidAfterUpdate = m_terrainBoundsIsValid;
if (terrainValidBeforeUpdate && terrainValidAfterUpdate)
{
AZ_Assert((m_providerHandle != SurfaceData::InvalidSurfaceDataRegistryHandle), "Invalid surface data handle");
// Our terrain was valid before and after, it just changed in some way. If we have a valid dirty region passed in
// then it's possible that the heightmap has been modified in the Editor. Otherwise, just notify that the entire
// terrain has changed in some way.
if (dirtyRegion.IsValid())
{
SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
&SurfaceData::SurfaceDataSystemRequestBus::Events::RefreshSurfaceData, dirtyRegion);
}
else
{
SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
&SurfaceData::SurfaceDataSystemRequestBus::Events::UpdateSurfaceDataProvider, m_providerHandle, registryEntry);
}
}
else if (!terrainValidBeforeUpdate && terrainValidAfterUpdate)
{
// Our terrain has become valid, so register as a provider and save off the registry handles
AZ_Assert(
(m_providerHandle == SurfaceData::InvalidSurfaceDataRegistryHandle),
"Surface Provider data handle is initialized before our terrain became valid");
SurfaceData::SurfaceDataSystemRequestBus::BroadcastResult(
m_providerHandle, &SurfaceData::SurfaceDataSystemRequestBus::Events::RegisterSurfaceDataProvider, registryEntry);
// Start listening for surface data events
AZ_Assert((m_providerHandle != SurfaceData::InvalidSurfaceDataRegistryHandle), "Invalid surface data handle");
SurfaceData::SurfaceDataProviderRequestBus::Handler::BusConnect(m_providerHandle);
}
else if (terrainValidBeforeUpdate && !terrainValidAfterUpdate)
{
// Our terrain has stopped being valid, so unregister and stop listening for surface data events
AZ_Assert((m_providerHandle != SurfaceData::InvalidSurfaceDataRegistryHandle), "Invalid surface data handle");
SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
&SurfaceData::SurfaceDataSystemRequestBus::Events::UnregisterSurfaceDataProvider, m_providerHandle);
m_providerHandle = SurfaceData::InvalidSurfaceDataRegistryHandle;
SurfaceData::SurfaceDataProviderRequestBus::Handler::BusDisconnect();
}
else
{
// We didn't have a valid terrain before or after running this, so do nothing.
}
}
void TerrainSurfaceDataSystemComponent::OnTerrainDataChanged(
const AZ::Aabb& dirtyRegion, [[maybe_unused]] TerrainDataChangedMask dataChangedMask)
{
UpdateTerrainData(dirtyRegion);
}
}