Files
o3de/Gems/PythonAssetBuilder/Code/Include/PythonAssetBuilder/PythonBuilderRequestBus.h
T

43 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Asset/AssetCommon.h>
namespace PythonAssetBuilder
{
//! A request bus to help produce Open 3D Engine asset data
class PythonBuilderRequests
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
//! Creates an AZ::Entity populated with Editor components and a name
virtual AZ::Outcome<AZ::EntityId, AZStd::string> CreateEditorEntity(const AZStd::string& name) = 0;
//! Writes out a .SLICE file with a given list of entities; optionally can be set to dynamic
virtual AZ::Outcome<AZ::Data::AssetType, AZStd::string> WriteSliceFile(
AZStd::string_view filename,
AZStd::vector<AZ::EntityId> entityList,
bool makeDynamic) = 0;
};
using PythonBuilderRequestBus = AZ::EBus<PythonBuilderRequests>;
}