43 lines
1.7 KiB
C++
43 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Asset/AssetCommon.h>
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namespace PythonAssetBuilder
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{
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//! A request bus to help produce Open 3D Engine asset data
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class PythonBuilderRequests
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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//! Creates an AZ::Entity populated with Editor components and a name
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virtual AZ::Outcome<AZ::EntityId, AZStd::string> CreateEditorEntity(const AZStd::string& name) = 0;
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//! Writes out a .SLICE file with a given list of entities; optionally can be set to dynamic
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virtual AZ::Outcome<AZ::Data::AssetType, AZStd::string> WriteSliceFile(
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AZStd::string_view filename,
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AZStd::vector<AZ::EntityId> entityList,
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bool makeDynamic) = 0;
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};
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using PythonBuilderRequestBus = AZ::EBus<PythonBuilderRequests>;
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}
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