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o3de/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <memory>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SDKWrapper/NodeWrapper.h>
namespace AZ
{
namespace FbxSDKWrapper
{
class FbxNodeWrapper;
}
namespace SceneAPI
{
namespace FbxSceneBuilder
{
class RenamedNodesMap
{
public:
//! Checks if the provided name is valid for the position in the graph and makes corrections if
//! problems are found.
//! @param name The name of the node in the scene graph.
//! @param graph The scene graph the node will be added to.
//! @param parentNode The node that will be the intended parent for the the node who's name is being checked.
//! @param defaultName If the provided name is empty, the defaultName will be used.
//! @return True if the name was updated otherwise false.
static bool SanitizeNodeName(AZStd::string& name, const Containers::SceneGraph& graph,
Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed");
//! Register the name for later reference. If the name needs to be sanitized, the sanitized name will be stored.
//! @param node The node that's to be registered.
//! @param graph The scene graph the node will be added to.
//! @param parentNode The node that will be the intended parent for the the node who's name is being checked.
//! @param defaultName If the provided name is empty, the defaultName will be used.
//! @return True if the node was successfully registered.
bool RegisterNode(const std::shared_ptr<SDKNode::NodeWrapper>& node, const Containers::SceneGraph& graph,
Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed");
bool RegisterNode(const std::shared_ptr<const SDKNode::NodeWrapper>& node, const Containers::SceneGraph& graph,
Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed");
bool RegisterNode(const SDKNode::NodeWrapper& node, const Containers::SceneGraph& graph,
Containers::SceneGraph::NodeIndex parentNode, const char* defaultName = "unnamed");
//! Returns the name of the given node, which may be sanitized if this was needed.
const char* GetNodeName(const std::shared_ptr<SDKNode::NodeWrapper>& node) const;
const char* GetNodeName(const std::shared_ptr<const SDKNode::NodeWrapper>& node) const;
const char* GetNodeName(const AZStd::shared_ptr<SDKNode::NodeWrapper>& node) const;
const char* GetNodeName(const AZStd::shared_ptr<const SDKNode::NodeWrapper>& node) const;
const char* GetNodeName(const SDKNode::NodeWrapper& node) const;
private:
AZStd::unordered_map<u64, AZStd::string> m_idToName;
};
} // namespace FbxSceneBuilder
} // namespace SceneAPI
} // namespace AZ