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o3de/Gems/Microphone/Code/Source/SimpleDownsample.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// determine the new buffer size for downsampling
AZStd::size_t GetDownsampleSize(AZStd::size_t sourceSize, AZ::u32 sourceSampleRate, AZ::u32 targetSampleRate);
// down sample a 16 bit audio buffer from on sample rate frequency to another lower sample rate frequency
// outBuffer must already be allocated and large enough to hold the downsampled result
void Downsample(AZ::s16* inBuffer, AZStd::size_t inBufferSize, AZ::u32 inBufferSampleRate,
AZ::s16* outBuffer, AZStd::size_t outBufferSize, AZ::u32 outBufferSampleRate);