Files
o3de/Gems/CrashReporting/Code/Source/GameCrashUploader.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/PlatformIncl.h>
#include <CrashReporting/GameCrashUploader.h>
#include <CrashSupport.h>
namespace O3de
{
void InstallCrashUploader(int& argc, char* argv[])
{
O3de::CrashUploader::SetCrashUploader(std::make_shared<O3de::GameCrashUploader>(argc, argv));
}
std::string GameCrashUploader::GetRootFolder()
{
std::string returnPath;
::CrashHandler::GetExecutableFolder(returnPath);
return returnPath;
}
GameCrashUploader::GameCrashUploader(int& argCount, char** argv) :
CrashUploader(argCount, argv)
{
}
}