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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/SMAACommon.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector4.h>
#include <Atom/RPI.Public/Pass/PassAttachment.h>
namespace AZ
{
namespace Render
{
// Path to texture resources used by SMAA.
static const char* const PathToSMAAAreaTexture{ "textures/postprocessing/AreaTex.dds.streamingimage" };
static const char* const PathToSMAASearchTexture{ "textures/postprocessing/SearchTex.dds.streamingimage" };
// Option shader variable names for SMAA shader.
static const char* const EnableDiagonalDetectionFeatureOptionName{ "o_enableDiagonalDetectionFeature" };
static const char* const EnableCornerDetectionFeatureOptionName{ "o_enableCornerDetectionFeature" };
static const char* const EnablePredicationFeatureOptionName{ "o_enablePredicationFeature" };
static const char* const EdgeDetectionModeOptionName{ "o_edgeDetectionMode" };
static const char* const BlendingOutputModeOptionName{ "o_blendingOutputMode" };
} // namespace Render
} // namespace AZ