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o3de/Code/Framework/AzNetworking/AzNetworking/Serialization/DeltaSerializer.h

168 lines
7.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzNetworking/Serialization/ISerializer.h>
#include <AzNetworking/Serialization/AbstractValue.h>
#include <AzNetworking/Serialization/NetworkInputSerializer.h>
#include <AzNetworking/Serialization/NetworkOutputSerializer.h>
#include <AzNetworking/DataStructures/FixedSizeVectorBitset.h>
#include <AzNetworking/DataStructures/ByteBuffer.h>
#include <AzCore/Utils/TypeHash.h>
#include <AzCore/std/containers/unordered_map.h>
namespace AzNetworking
{
//! SerializerDelta
//! Encodes information used by DeltaSerializer to create and apply serialization deltas
class SerializerDelta
{
public:
SerializerDelta();
uint32_t GetNumDirtyBits() const;
bool GetDirtyBit(uint32_t index) const;
bool InsertDirtyBit(bool dirtyBit);
uint8_t* GetBufferPtr();
uint32_t GetBufferSize() const;
uint32_t GetBufferCapacity() const;
void SetBufferSize(uint32_t size);
bool Serialize(ISerializer& serializer);
private:
FixedSizeVectorBitset<255> m_dirtyBits;
ByteBuffer<1024> m_deltaBytes;
};
//! A serializer that is used to produce a SerializerDelta between two objects.
//! This delta can be reapplied to the same base object to reconstruct the second object using
//! the DeltaSerializerApply serializer
//! NOTE: The objects serialized must have a consistent serialization footprint i.e. no changes in branches during serialization
class DeltaSerializerCreate
: public ISerializer
{
public:
DeltaSerializerCreate(SerializerDelta& delta);
~DeltaSerializerCreate();
template <typename TYPE>
bool CreateDelta(TYPE& base, TYPE& current);
// ISerializer interfaces
SerializerMode GetSerializerMode() const override;
bool Serialize( bool& value, const char* name) override;
bool Serialize( char& value, const char* name, char minValue, char maxValue) override;
bool Serialize( int8_t& value, const char* name, int8_t minValue, int8_t maxValue) override;
bool Serialize( int16_t& value, const char* name, int16_t minValue, int16_t maxValue) override;
bool Serialize( int32_t& value, const char* name, int32_t minValue, int32_t maxValue) override;
bool Serialize( int64_t& value, const char* name, int64_t minValue, int64_t maxValue) override;
bool Serialize( uint8_t& value, const char* name, uint8_t minValue, uint8_t maxValue) override;
bool Serialize(uint16_t& value, const char* name, uint16_t minValue, uint16_t maxValue) override;
bool Serialize(uint32_t& value, const char* name, uint32_t minValue, uint32_t maxValue) override;
bool Serialize(uint64_t& value, const char* name, uint64_t minValue, uint64_t maxValue) override;
bool Serialize( float& value, const char* name, float minValue, float maxValue) override;
bool Serialize( double& value, const char* name, double minValue, double maxValue) override;
bool SerializeBytes(uint8_t* buffer, uint32_t bufferCapacity, bool isString, uint32_t& outSize, const char* name) override;
bool BeginObject(const char *name, const char* typeName) override;
bool EndObject(const char *name, const char* typeName) override;
const uint8_t* GetBuffer() const override;
uint32_t GetCapacity() const override;
uint32_t GetSize() const override;
void ClearTrackedChangesFlag() override {}
bool GetTrackedChangesFlag() const override { return false; }
// ISerializer interfaces
private:
DeltaSerializerCreate(const DeltaSerializerCreate&) = delete;
DeltaSerializerCreate& operator=(const DeltaSerializerCreate&) = delete;
template <typename T>
bool SerializeHelper(T& value, uint32_t bufferCapacity, bool isString, uint32_t& outSize, const char* name);
template <typename T>
bool SerializeHelperImpl(T& value, uint32_t, bool, uint32_t&, const char* name);
bool SerializeHelperImpl(uint8_t* buffer, uint32_t bufferCapacity, bool isString, uint32_t& outSize, const char* name);
private:
SerializerDelta& m_delta;
bool m_gatheringRecords = false;
uint32_t m_objectCounter = 0;
AZStd::vector<AbstractValue::BaseValue*> m_records;
NetworkInputSerializer m_dataSerializer;
};
//! A serializer that is used to apply a SerializerDelta to a base object in order to reconstruct the second object.
//! NOTE: The objects serialized must have a consistent serialization footprint i.e. no changes in branches during serialization
class DeltaSerializerApply
: public ISerializer
{
public:
DeltaSerializerApply(SerializerDelta& delta);
template <typename TYPE>
bool ApplyDelta(TYPE& output);
// ISerializer interfaces
SerializerMode GetSerializerMode() const override;
bool Serialize( bool& value, const char* name) override;
bool Serialize( char& value, const char* name, char minValue, char maxValue) override;
bool Serialize( int8_t& value, const char* name, int8_t minValue, int8_t maxValue) override;
bool Serialize( int16_t& value, const char* name, int16_t minValue, int16_t maxValue) override;
bool Serialize( int32_t& value, const char* name, int32_t minValue, int32_t maxValue) override;
bool Serialize( int64_t& value, const char* name, int64_t minValue, int64_t maxValue) override;
bool Serialize( uint8_t& value, const char* name, uint8_t minValue, uint8_t maxValue) override;
bool Serialize(uint16_t& value, const char* name, uint16_t minValue, uint16_t maxValue) override;
bool Serialize(uint32_t& value, const char* name, uint32_t minValue, uint32_t maxValue) override;
bool Serialize(uint64_t& value, const char* name, uint64_t minValue, uint64_t maxValue) override;
bool Serialize( float& value, const char* name, float minValue, float maxValue) override;
bool Serialize( double& value, const char* name, double minValue, double maxValue) override;
bool SerializeBytes(uint8_t* buffer, uint32_t bufferCapacity, bool isString, uint32_t& outSize, const char* name) override;
bool BeginObject(const char *name, const char* typeName) override;
bool EndObject(const char *name, const char* typeName) override;
const uint8_t* GetBuffer() const override;
uint32_t GetCapacity() const override;
uint32_t GetSize() const override;
void ClearTrackedChangesFlag() override {}
bool GetTrackedChangesFlag() const override { return false; }
// ISerializer interfaces
private:
DeltaSerializerApply(const DeltaSerializerApply&) = delete;
DeltaSerializerApply& operator=(const DeltaSerializerApply&) = delete;
template <typename T>
bool SerializeHelper(T& value, uint32_t bufferCapacity, bool isString, uint32_t& outSize, const char* name);
template <typename T>
bool SerializeHelperImpl(T& value, uint32_t, bool, uint32_t&, const char* name);
bool SerializeHelperImpl(uint8_t* buffer, uint32_t bufferCapacity, bool isString, uint32_t& outSize, const char* name);
private:
SerializerDelta& m_delta;
uint32_t m_nextDirtyBit = 0;
NetworkOutputSerializer m_dataSerializer;
};
}
#include <AzNetworking/Serialization/DeltaSerializer.inl>