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o3de/Gems/Terrain/Code/Source/TerrainRenderer/Vector2i.h

42 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/base.h>
namespace Terrain
{
class Vector2i
{
public:
Vector2i() = default;
Vector2i(int32_t x, int32_t y);
Vector2i(uint32_t value);
Vector2i(int32_t value);
Vector2i operator+(const Vector2i& rhs) const;
Vector2i& operator+=(const Vector2i& rhs);
Vector2i operator-(const Vector2i& rhs) const;
Vector2i& operator-=(const Vector2i& rhs);
Vector2i operator-() const;
Vector2i operator*(const Vector2i& rhs) const;
Vector2i& operator*=(const Vector2i& rhs);
Vector2i operator/(const Vector2i& rhs) const;
Vector2i& operator/=(const Vector2i& rhs);
bool operator==(const Vector2i& rhs) const;
bool operator!=(const Vector2i& rhs) const;
int32_t m_x{ 0 };
int32_t m_y{ 0 };
};
}