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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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namespace Terrain
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{
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class Vector2i
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{
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public:
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Vector2i() = default;
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Vector2i(int32_t x, int32_t y);
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Vector2i(uint32_t value);
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Vector2i(int32_t value);
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Vector2i operator+(const Vector2i& rhs) const;
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Vector2i& operator+=(const Vector2i& rhs);
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Vector2i operator-(const Vector2i& rhs) const;
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Vector2i& operator-=(const Vector2i& rhs);
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Vector2i operator-() const;
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Vector2i operator*(const Vector2i& rhs) const;
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Vector2i& operator*=(const Vector2i& rhs);
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Vector2i operator/(const Vector2i& rhs) const;
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Vector2i& operator/=(const Vector2i& rhs);
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bool operator==(const Vector2i& rhs) const;
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bool operator!=(const Vector2i& rhs) const;
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int32_t m_x{ 0 };
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int32_t m_y{ 0 };
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};
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}
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