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o3de/Gems/Terrain/Code/Source/TerrainRenderer/Aabb2i.cpp

73 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <TerrainRenderer/Aabb2i.h>
#include <AzCore/Math/MathUtils.h>
namespace Terrain
{
Aabb2i::Aabb2i(const Vector2i& min, const Vector2i& max)
: m_min(min)
, m_max(max)
{}
Aabb2i Aabb2i::operator+(const Vector2i& rhs) const
{
Aabb2i returnValue = *this;
returnValue += rhs;
return returnValue;
}
Aabb2i& Aabb2i::operator+=(const Vector2i& rhs)
{
m_min += rhs;
m_max += rhs;
return *this;
}
Aabb2i Aabb2i::operator-(const Vector2i& rhs) const
{
Aabb2i returnValue = *this;
returnValue -= rhs;
return returnValue;
}
Aabb2i& Aabb2i::operator-=(const Vector2i& rhs)
{
m_min -= rhs;
m_max -= rhs;
return *this;
}
bool Aabb2i::operator==(const Aabb2i& other) const
{
return m_min == other.m_min && m_max == other.m_max;
}
bool Aabb2i::operator!=(const Aabb2i& other) const
{
return !(*this == other);
}
Aabb2i Aabb2i::GetClamped(Aabb2i rhs) const
{
Aabb2i ret;
ret.m_min.m_x = AZ::GetMax(m_min.m_x, rhs.m_min.m_x);
ret.m_min.m_y = AZ::GetMax(m_min.m_y, rhs.m_min.m_y);
ret.m_max.m_x = AZ::GetMin(m_max.m_x, rhs.m_max.m_x);
ret.m_max.m_y = AZ::GetMin(m_max.m_y, rhs.m_max.m_y);
return ret;
}
bool Aabb2i::IsValid() const
{
// Intentionally strict, equal min/max not valid.
return m_min.m_x < m_max.m_x && m_min.m_y < m_max.m_y;
}
}