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* {lyn9996} adding a default transform for procprefab
adding a default transform for procprefab when the DCC transform is
also a default transform. The import logic is not to create a
transform data node unless there is a delta.
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* cleaning up the code
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* adding unique optimized mesh entries using Mesh Group + Mesh Name
adding blank LOD rule to skip that logic for default proc prefab
unique mesh group names based on file name
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* updated a comment
bumped the scene builder version number
fixed up the mesh asset path for azmodel assets
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* update the proc prefab unit tests
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* fixing SceneProcessing MeshOptimizerComponentTests due to the name changes
in the mesh opt mesh group names now
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
|
4 years ago | |
|---|---|---|
| .. | ||
| SceneBuilderComponent.cpp | 4 years ago | |
| SceneBuilderComponent.h | 4 years ago | |
| SceneBuilderWorker.cpp | 4 years ago | |
| SceneBuilderWorker.h | 4 years ago | |
| SceneSerializationHandler.cpp | 4 years ago | |
| SceneSerializationHandler.h | 4 years ago | |
| TraceMessageHook.cpp | 4 years ago | |
| TraceMessageHook.h | 4 years ago | |