3d67be162c
* New Heightfield Components Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Misc PR fixes * Fixed linux build failure from bad #include * Renamed "Terrain Physics Collider" to "Terrain Physics Heightfield Collider" per physics team feedback * Fixed 1/5 -> 1/4 typo in a comment * Added missing member copies in HeightfieldShapeConfiguration Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Addressed PR feedback Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Changes from review Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Remove tabs accidently added Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Fixed overly complicated scaling math. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added comments to make it more obvious what's happening on CreateEnd / DestroyBegin. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Moved Heightfield CreatePxGeometryFromConfig into its own function Signed-off-by: John Jones-Steele <jjjoness@amazon.com> Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <ComponentDescriptors.h>
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#include <Source/SystemComponent.h>
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#include <Source/RigidBodyComponent.h>
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#include <Source/BaseColliderComponent.h>
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#include <Source/MeshColliderComponent.h>
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#include <Source/BoxColliderComponent.h>
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#include <Source/HeightfieldColliderComponent.h>
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#include <Source/SphereColliderComponent.h>
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#include <Source/CapsuleColliderComponent.h>
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#include <Source/ShapeColliderComponent.h>
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#include <Source/ForceRegionComponent.h>
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#include <Source/StaticRigidBodyComponent.h>
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#include <Source/PhysXCharacters/Components/CharacterControllerComponent.h>
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#include <Source/PhysXCharacters/Components/CharacterGameplayComponent.h>
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#include <Source/PhysXCharacters/Components/RagdollComponent.h>
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#include <Source/JointComponent.h>
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#include <Source/BallJointComponent.h>
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#include <Source/FixedJointComponent.h>
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#include <Source/HingeJointComponent.h>
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namespace PhysX
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{
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AZStd::list<AZ::ComponentDescriptor*> GetDescriptors()
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{
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AZStd::list<AZ::ComponentDescriptor*> descriptors =
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{
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SystemComponent::CreateDescriptor(),
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RigidBodyComponent::CreateDescriptor(),
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BaseColliderComponent::CreateDescriptor(),
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MeshColliderComponent::CreateDescriptor(),
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BoxColliderComponent::CreateDescriptor(),
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HeightfieldColliderComponent::CreateDescriptor(),
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SphereColliderComponent::CreateDescriptor(),
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CapsuleColliderComponent::CreateDescriptor(),
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ShapeColliderComponent::CreateDescriptor(),
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ForceRegionComponent::CreateDescriptor(),
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StaticRigidBodyComponent::CreateDescriptor(),
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CharacterControllerComponent::CreateDescriptor(),
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CharacterGameplayComponent::CreateDescriptor(),
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RagdollComponent::CreateDescriptor(),
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JointComponent::CreateDescriptor(),
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BallJointComponent::CreateDescriptor(),
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FixedJointComponent::CreateDescriptor(),
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HingeJointComponent::CreateDescriptor()
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};
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return descriptors;
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}
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} // namespace PhysX
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