Files
o3de/Gems/PhysX/Code/Source/ComponentDescriptors.cpp
T
John Jones-Steele 3d67be162c Terrain Physics Heightfield support
* New Heightfield Components

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Misc PR fixes
* Fixed linux build failure from bad #include
* Renamed "Terrain Physics Collider" to "Terrain Physics Heightfield Collider" per physics team feedback
* Fixed 1/5 -> 1/4 typo in a comment
* Added missing member copies in HeightfieldShapeConfiguration

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Changes from review

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Remove tabs accidently added

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed overly complicated scaling math.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added comments to make it more obvious what's happening on CreateEnd / DestroyBegin.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Moved Heightfield CreatePxGeometryFromConfig into its own function

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-10-22 10:19:36 -05:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ComponentDescriptors.h>
#include <Source/SystemComponent.h>
#include <Source/RigidBodyComponent.h>
#include <Source/BaseColliderComponent.h>
#include <Source/MeshColliderComponent.h>
#include <Source/BoxColliderComponent.h>
#include <Source/HeightfieldColliderComponent.h>
#include <Source/SphereColliderComponent.h>
#include <Source/CapsuleColliderComponent.h>
#include <Source/ShapeColliderComponent.h>
#include <Source/ForceRegionComponent.h>
#include <Source/StaticRigidBodyComponent.h>
#include <Source/PhysXCharacters/Components/CharacterControllerComponent.h>
#include <Source/PhysXCharacters/Components/CharacterGameplayComponent.h>
#include <Source/PhysXCharacters/Components/RagdollComponent.h>
#include <Source/JointComponent.h>
#include <Source/BallJointComponent.h>
#include <Source/FixedJointComponent.h>
#include <Source/HingeJointComponent.h>
namespace PhysX
{
AZStd::list<AZ::ComponentDescriptor*> GetDescriptors()
{
AZStd::list<AZ::ComponentDescriptor*> descriptors =
{
SystemComponent::CreateDescriptor(),
RigidBodyComponent::CreateDescriptor(),
BaseColliderComponent::CreateDescriptor(),
MeshColliderComponent::CreateDescriptor(),
BoxColliderComponent::CreateDescriptor(),
HeightfieldColliderComponent::CreateDescriptor(),
SphereColliderComponent::CreateDescriptor(),
CapsuleColliderComponent::CreateDescriptor(),
ShapeColliderComponent::CreateDescriptor(),
ForceRegionComponent::CreateDescriptor(),
StaticRigidBodyComponent::CreateDescriptor(),
CharacterControllerComponent::CreateDescriptor(),
CharacterGameplayComponent::CreateDescriptor(),
RagdollComponent::CreateDescriptor(),
JointComponent::CreateDescriptor(),
BallJointComponent::CreateDescriptor(),
FixedJointComponent::CreateDescriptor(),
HingeJointComponent::CreateDescriptor()
};
return descriptors;
}
} // namespace PhysX